Gourgeist (Super) at Worlds 2026

Format: open GL 1500 + Play! banned list, legacy (old system; Worlds-confirmed). Usage: 1801 recent teams across 16 open-GL events (Dracoviz corpus, events since 2026-03; the EUIC/LAIC/NAIC Internationals are excluded as limited-meta events). Shares are team-level and per-variant (Shadow counted separately from the base form). The June 2026 rebalance went live in-game 2026-06-02 (1 p.m. PDT, with the GBL Season 27 switchover), so all recent corpus events predate it EXCEPT the final one - Turin, 2026-06-06/07, played post-rebalance. Model-side ranks are fully post-rebalance. Sim: legacy engine, planes baked 2026-08-10/2026-08-18/2026-08-26, engine 5839391a7596, gamemaster 8f1d6cca5c0f, producer c1395dfa10b9. Cohorts: opponent top-512 by stat product, plus best-SP-per-attack-IV band (labeled separately, never pooled). Focal probe spreads: rank-1 SP and max-attack within top-512. Community Day move injected for Thievul (NS+IW) (Icy Wind), Thievul (IW+PR) (Icy Wind): the pinned sim gamemaster predates that Community Day, so the move was admitted into the species pool deliberately; upstream PvPoke already lists it. Full provenance on the affected entries' cheat sheets.

Moveset: Incinerate / Shadow Ball + Seed Bomb (modal). Focal spread: its rank-1 stat-product spread (hover cells for cohort sizes and margins).

W beats every cohort spread   ? IV-decided: the green width is the share of cohort spreads beaten (uniform over the tested cohort, not a matchmaking distribution; each side keeps a minimum 1px sliver, so near-solid means "flips only in a corner")   L beats no cohort spread (an exact 500-500 tie counts as not beaten)   W outlined = settled in the displayed slice but IV-contested in a corner of the tested space (max-attack probe, high-attack cohort, probe-spread flip, or full-grid evidence) -- the "IVs decide" flags name the corner. Every 3x3 grid uses PvPoke's battle-matrix layout: rows = own shields 0/1/2 top to bottom, columns = opponent shields left to right (scenario labels read own-opp, e.g. 2-1 = you keep two shields, they keep one). Bait modes apply to the FOCAL side only -- in the no-bait line the opponent still baits, so the two directions of a no-bait pair describe different battles and their sheets need not mirror. Hover (desktop) for exact spread counts and score margins; on phones the cheat sheets' W/L/? letters and IV-decided column carry the outcome. The hub matrix itself is a color-only overview -- its row links open the text-carrying cheat sheet. IV-decided pairs with baked Tier-2 grids link to a full per-pair detail page -- click the 3x3 grid itself (cheat sheets), the matrix cell (hub), or the details expander; any budget-deferred pairs are listed on the hub.

Opponentshield matchups (rows = own shields, columns = opponent's; bait / no-bait) IV-decidedclosest scenario (score margin)
Lickilicky
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16350/51213/16512/51216/16350/51213/16
1-11/5126/1645/5120/161/5126/1645/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1494/51215/16276/5129/16494/51215/16276/5129/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Lickilicky for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1W?L2W?Lbait-independentIVs decide: 1-0 (max-atk probe), 1-1, 2-1closest: 1-1 (bait) -43..+22
Quagsire (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1512/51216/16512/51216/16512/51216/16512/51216/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16480/51216/16512/51216/16480/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Quagsire (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WWL1WWW2WWWbait-independentIVs decide: 1-2 (max-atk probe)closest: 1-2 (bait) +7..+145
Quagsire
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1512/51216/16512/51216/16512/51216/16512/51216/16
0-2512/51216/16512/51216/16512/51216/16512/51216/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Quagsire for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. No detail page: this pair is not flagged IV-decided.

0120WWW1WWW2WWWbait-independentclosest: 0-2 (bait) +91..+103
Forretress (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1243/5127/16150/5127/16243/5127/16150/5127/16
0-20/5122/16147/5127/160/5122/16147/5127/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Forretress (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120W?L1WWW2WWWbait-independentIVs decide: 0-1, 0-2 (high-atk opp)closest: 0-1 (bait) -24..+41
Forretress
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1512/51216/16512/51216/16512/51216/16512/51216/16
0-2512/51216/16512/51216/16512/51216/16512/51216/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Forretress for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. No detail page: this pair is not flagged IV-decided.

0120WWW1WWW2WWWbait-independentclosest: 0-2 (bait) +175..+251
Wigglytuff
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/166/5125/16512/51216/166/5125/16

Exact spreads-beaten counts vs Wigglytuff for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WLL2WWWbait-independentIVs decide: 2-2 (max-atk probe)closest: 2-2 (bait) +11..+64
Corviknight
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/160/5120/16159/5126/160/5120/16

Exact spreads-beaten counts vs Corviknight for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WWL2WWWbait0120WLL1WWL2WW?no-baitIVs decide: 2-2closest: 2-2 (no-bait) -62..+15
Empoleon
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Empoleon for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). NOTE: the probe slices above look settled -- the IV-dependence here was found by the FULL Tier-2 grid (all 4096 focal spreads), which the two-probe screen missed; the detail page shows where.

0120WLL1WWL2WWLbait-independentIVs decide: 0-0 (full grid only), 1-1 (full grid only)closest: 1-1 (bait) +41..+57
Altaria
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16498/5129/16512/51216/16498/5129/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-10/5120/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Altaria for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WLL2WLLbait-independentIVs decide: 0-0 (max-atk probe)closest: 0-0 (bait) +26..+38
Feraligatr
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5120/16212/5127/160/5120/16212/5127/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Feraligatr for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1LLL2WWLbait-independentIVs decide: 1-0 (max-atk probe)closest: 1-0 (bait) -44..-5
Stunfisk
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1512/51216/16512/51216/16512/51216/16512/51216/16
0-2512/51214/160/5123/16512/51214/160/5123/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Stunfisk for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WWW1WWW2WWWbait-independentIVs decide: 0-2 (high-atk opp)closest: 0-2 (bait) +3..+72
Corsola (Galarian)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1314/51210/16493/51213/16314/51210/16493/51213/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1507/51215/16512/51216/16507/51215/16512/51216/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Corsola (Galarian) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1W?L2W?Lbait-independentIVs decide: 1-1, 2-1closest: 1-1 (bait) -36..+129
Azumarill
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5125/162/5128/160/5125/162/5128/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Azumarill for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WWL2WWWbait-independentIVs decide: 1-2 (high-atk opp)closest: 2-2 (bait) +49..+72
Medicham
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0484/51215/16458/5129/16484/51215/16458/5129/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/160/5120/160/5120/16

Exact spreads-beaten counts vs Medicham for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WWL2WWWbait0120?LL1WWL2WWLno-baitIVs decide: 0-0closest: 0-0 (bait) -8..+236
Tinkaton
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-20/5120/160/5122/160/5120/160/5122/16

Exact spreads-beaten counts vs Tinkaton for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WWL2WWLbait-independentIVs decide: 2-2 (max-atk probe vs high-atk opp)closest: 1-2 (bait) -66..-22
Guzzlord
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5120/160/5120/160/5120/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0379/51212/16292/5125/16379/51212/16292/5125/16
2-1332/5123/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Guzzlord for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1LLL2??Lbait0120LLL1LLL2?LLno-baitIVs decide: 2-0, 2-1closest: 2-0 (bait) -21..+41
Togekiss
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1167/5124/160/5120/16167/5124/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Togekiss for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1W?L2WWLbait-independentIVs decide: 1-1closest: 1-1 (bait) -291..+15
Aegislash (Shield)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51215/16512/51216/16512/51216/16
1-20/5120/160/5122/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Aegislash (Shield) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WWL2WWWbait-independentIVs decide: 1-1 (max-atk probe vs high-atk opp), 1-2 (max-atk probe vs high-atk opp)closest: 1-2 (bait) -78..-23
Ninetales
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-027/5121/160/5120/1627/5121/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51213/16512/51216/16512/51213/16
2-10/5120/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Ninetales for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1?LL2WLLbait-independentIVs decide: 1-0, 2-0 (max-atk probe vs high-atk opp)closest: 1-0 (bait) -107..+22
Jumpluff
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/163/5120/16512/51216/163/5120/16
1-1161/5123/160/5120/16161/5123/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Jumpluff for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1W?L2WWLbait-independentIVs decide: 1-0 (max-atk probe), 1-1closest: 1-1 (bait) -32..+19
Fearow
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5120/160/5120/160/5120/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1386/51213/16274/5126/16386/51213/16274/5126/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Fearow for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1LLL2W?Lbait-independentIVs decide: 2-1closest: 2-1 (bait) -48..+34
Kingdra
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-10/5120/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Kingdra for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WLL2WLLbait-independentclosest: 1-1 (bait) -87..-58
Sableye (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0511/51215/16512/51216/16511/51215/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Sableye (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1?LL2WWLbait-independentIVs decide: 1-0closest: 1-0 (bait) -142..+282
Jellicent
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1241/51210/16500/51214/16241/51210/16500/51214/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Jellicent for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1W?L2WWWbait-independentIVs decide: 1-1closest: 1-1 (bait) -19..+167
Clodsire
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0501/51215/16512/51216/16501/51215/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16135/51210/16461/51214/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16335/51212/16

Exact spreads-beaten counts vs Clodsire for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WWL2WWWbait0120?LL1W?L2WWWno-baitIVs decide: 0-0, 1-1, 2-2 (max-atk probe)closest: 1-1 (no-bait) -22..+114
Furret
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5124/1676/5129/160/5124/1676/5129/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0510/51215/16511/51216/16510/51215/16511/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1207/5124/160/5120/16207/5124/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Furret for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1?LL2W?Lbait-independentIVs decide: 0-0 (high-atk opp), 1-0, 2-1closest: 1-0 (bait) -4..+41
Altaria (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-20/5120/160/5121/160/5120/160/5120/16

Exact spreads-beaten counts vs Altaria (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WLL2WWLbait-independentIVs decide: 2-2 (max-atk probe vs high-atk opp)closest: 2-2 (bait) -53..-19
Grumpig
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0213/5124/160/5120/16213/5124/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2163/5124/160/5121/160/5120/160/5120/16

Exact spreads-beaten counts vs Grumpig for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WLL2WW?bait0120?LL1WLL2WWLno-baitIVs decide: 0-0, 2-2closest: 2-2 (bait) -51..+148
Diggersby
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-012/5126/16311/5129/1612/5126/16311/5129/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16424/5128/16512/51216/16424/5128/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-22/5120/160/5120/162/5120/160/5120/16

Exact spreads-beaten counts vs Diggersby for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WWL2WW?bait-independentIVs decide: 0-0, 1-1 (max-atk probe), 2-2closest: 0-0 (bait) -37..+57
Mantine
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0493/5129/160/5120/16493/5129/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1493/5129/162/5120/16493/5129/162/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Mantine for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WLL2W?Lbait-independentIVs decide: 0-0, 2-1closest: 2-1 (bait) -100..+49
Thievul (NS+IW)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5120/160/5120/160/5120/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-10/5120/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Thievul (NS+IW) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). NOTE: the probe slices above look settled -- the IV-dependence here was found by the FULL Tier-2 grid (all 4096 focal spreads), which the two-probe screen missed; the detail page shows where.

0120LLL1LLL2WLLbait-independentIVs decide: 1-0 (full grid only), 2-0 (full grid only)closest: 2-1 (bait) -150..-41
Thievul (IW+PR)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0107/5124/160/5120/16107/5124/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0107/5124/160/5120/16107/5124/160/5120/16
2-10/5120/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Thievul (IW+PR) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1?LL2?LLbait-independentIVs decide: 1-0, 2-0closest: 1-0 (bait) -138..+49
Greninja
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1511/51216/16512/51216/16511/51216/16512/51216/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Greninja for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1W?L2WWWbait-independentIVs decide: 1-1closest: 1-1 (bait) -5..+183
Annihilape
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Annihilape for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. No detail page: this pair is not flagged IV-decided.

0120WLL1WWL2WWWbait-independentclosest: 2-2 (bait) +103..+114

"IVs decide" unions every slice (both probe spreads, both cohorts, both bait modes) - the strips show only the headline slice, so a flag can name a scenario whose strip looks settled.

Deliberately not built: team composition, lead/switch/closer roles, energy management lines, or "best 6" advice. This analysis is IV-robustness arithmetic on 1v1 sims, not necessarily expert-level competitive advice. What IS here: who beats whom across the opponent's plausible IV spreads, per shield scenario, both bait modes.

Selection provenance: this entry is badged PLAYED*. Badges describe how each species earned its meta slot (PLAYED = tournament usage + current rank; PLAYED* = usage but rank collapsed post-rebalance; MODEL = rank only, no tournament footprint; FORCED = editorial include) -- definitions and per-entry data in the badge section at the foot of the hub.

Back to the Worlds 2026 hub

This project is built on PvPoke, created by Empoleon_Dynamite and released under the MIT license. The battle simulator here is a Python port of PvPoke's open-source battle logic, and all game data (the gamemaster, move stats, type chart, and meta rankings) comes from PvPoke. This project would not exist without it.