Corviknight at Worlds 2026

Format: open GL 1500 + Play! banned list, legacy (old system; Worlds-confirmed). Usage: 1801 recent teams across 16 open-GL events (Dracoviz corpus, events since 2026-03; the EUIC/LAIC/NAIC Internationals are excluded as limited-meta events). Shares are team-level and per-variant (Shadow counted separately from the base form). The June 2026 rebalance went live in-game 2026-06-02 (1 p.m. PDT, with the GBL Season 27 switchover), so all recent corpus events predate it EXCEPT the final one - Turin, 2026-06-06/07, played post-rebalance. Model-side ranks are fully post-rebalance. Sim: legacy engine, planes baked 2026-08-10/2026-08-18/2026-08-26, engine 5839391a7596, gamemaster 8f1d6cca5c0f, producer c1395dfa10b9. Cohorts: opponent top-512 by stat product, plus best-SP-per-attack-IV band (labeled separately, never pooled). Focal probe spreads: rank-1 SP and max-attack within top-512. Community Day move injected for Thievul (NS+IW) (Icy Wind), Thievul (IW+PR) (Icy Wind): the pinned sim gamemaster predates that Community Day, so the move was admitted into the species pool deliberately; upstream PvPoke already lists it. Full provenance on the affected entries' cheat sheets.

Moveset: Sand Attack / Air Cutter + Payback (modal). Focal spread: its rank-1 stat-product spread (hover cells for cohort sizes and margins). full IV dive

W beats every cohort spread   ? IV-decided: the green width is the share of cohort spreads beaten (uniform over the tested cohort, not a matchmaking distribution; each side keeps a minimum 1px sliver, so near-solid means "flips only in a corner")   L beats no cohort spread (an exact 500-500 tie counts as not beaten)   W outlined = settled in the displayed slice but IV-contested in a corner of the tested space (max-attack probe, high-attack cohort, probe-spread flip, or full-grid evidence) -- the "IVs decide" flags name the corner. Every 3x3 grid uses PvPoke's battle-matrix layout: rows = own shields 0/1/2 top to bottom, columns = opponent shields left to right (scenario labels read own-opp, e.g. 2-1 = you keep two shields, they keep one). Bait modes apply to the FOCAL side only -- in the no-bait line the opponent still baits, so the two directions of a no-bait pair describe different battles and their sheets need not mirror. Hover (desktop) for exact spread counts and score margins; on phones the cheat sheets' W/L/? letters and IV-decided column carry the outcome. The hub matrix itself is a color-only overview -- its row links open the text-carrying cheat sheet. IV-decided pairs with baked Tier-2 grids link to a full per-pair detail page -- click the 3x3 grid itself (cheat sheets), the matrix cell (hub), or the details expander; any budget-deferred pairs are listed on the hub.

Opponentshield matchups (rows = own shields, columns = opponent's; bait / no-bait) IV-decidedclosest scenario (score margin)
Lickilicky
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/1683/5121/16512/51216/1683/5121/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1501/51216/16512/51216/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16259/51210/16440/51213/16

Exact spreads-beaten counts vs Lickilicky for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). Deep joint-IV analysis (Corviknight vs Lickilicky: every spread of both sides, breakpoints, denial).

0120WLL1W?L2WWWbait0120WLL1WLL2WW?no-baitIVs decide: 0-0 (max-atk probe), 1-1, 2-2closest: 0-1 (bait) -111..+0
Quagsire (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/161/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16231/51210/16
2-2498/51216/16135/5129/160/5120/160/5120/16

Exact spreads-beaten counts vs Quagsire (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). Deep joint-IV analysis (Corviknight vs Quagsire (Shadow): every spread of both sides, breakpoints, denial).

0120WLL1WLL2WW?bait0120WLL1WLL2WWLno-baitIVs decide: 1-1 (max-atk probe), 2-1 (max-atk probe), 2-2closest: 2-2 (bait) +0..+230
Quagsire
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/161/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16480/5129/16512/51214/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2289/5126/160/5124/160/5120/160/5120/16

Exact spreads-beaten counts vs Quagsire for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WWL2WW?bait0120WLL1WWL2WWLno-baitIVs decide: 0-1 (max-atk probe), 1-1 (high-atk opp), 2-2closest: 2-2 (bait) -33..+6
Forretress (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/1678/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2359/51212/16472/51215/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/160/5121/16

Exact spreads-beaten counts vs Forretress (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WW?2WWWbait0120WLL1WWL2WWWno-baitIVs decide: 0-1 (max-atk probe), 1-2, 2-2 (max-atk probe vs high-atk opp)closest: 1-2 (bait) -16..+46
Forretress
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5123/1628/5122/160/5123/1628/5122/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-10/5120/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Forretress for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1LLL2WLLbait-independentIVs decide: 1-0 (high-atk opp)closest: 1-0 (bait) -27..+0
Wigglytuff
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-13/5120/160/5120/163/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5121/164/5120/160/5121/164/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Wigglytuff for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120W?L1WWL2WWWbait-independentIVs decide: 0-1, 1-2 (high-atk opp)closest: 0-1 (bait) -62..+82
Empoleon
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-01/5120/1678/5122/161/5120/1678/5122/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/161/5120/1678/5122/16

Exact spreads-beaten counts vs Empoleon for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WWL2WWWbait0120?LL1WWL2WW?no-baitIVs decide: 0-0, 2-2closest: 2-2 (no-bait) -84..+125
Altaria
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0402/51212/16314/51211/16402/51212/16314/51211/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1492/51210/16512/51216/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Altaria for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). Deep joint-IV analysis (Altaria vs Corviknight: every spread of both sides, breakpoints, denial).

0120LLL1?LL2W?Lbait0120LLL1?LL2WLLno-baitIVs decide: 1-0, 2-1closest: 1-0 (bait) -15..+36
Feraligatr
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/160/5120/160/5120/16

Exact spreads-beaten counts vs Feraligatr for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). NOTE: the probe slices above look settled -- the IV-dependence here was found by the FULL Tier-2 grid (all 4096 focal spreads), which the two-probe screen missed; the detail page shows where.

0120LLL1WWL2WWWbait0120LLL1WWL2WWLno-baitIVs decide: 1-1 (full grid only), 2-2 (full grid only)closest: 2-2 (no-bait) -44..-22
Stunfisk
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5120/160/5120/160/5120/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-10/5120/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Stunfisk for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1LLL2WLLbait-independentclosest: 2-1 (bait) -113..-90
Corsola (Galarian)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-077/5123/160/5120/1677/5123/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1431/51213/1635/5121/16431/51213/1635/5121/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Corsola (Galarian) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1W?L2WWLbait-independentIVs decide: 0-0, 1-1closest: 1-1 (bait) -89..+62
Azumarill
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0423/51215/16280/5124/16423/51215/16280/5124/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0484/51216/16512/51216/16484/51216/16512/51216/16
1-187/51210/16362/51213/1687/51210/16362/51213/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Azumarill for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1??L2WWWbait-independentIVs decide: 0-0, 1-0, 1-1closest: 0-0 (bait) -66..+32
Medicham
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1275/5127/16194/5129/16275/5127/16194/5129/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1428/51216/16512/51216/16428/51216/16512/51216/16
1-2194/5129/160/5120/16194/5129/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2500/51216/16512/51216/16500/51216/16512/51216/16

Exact spreads-beaten counts vs Medicham for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120W?L1W??2WW?bait-independentIVs decide: 0-1, 1-1, 1-2, 2-2closest: 0-1 (bait) -78..+108
Tinkaton
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/160/5120/16
1-2512/51216/160/5120/168/5121/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16510/51216/16512/51216/16

Exact spreads-beaten counts vs Tinkaton for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WWW2WWWbait0120WLL1WW?2WW?no-baitIVs decide: 1-1 (probe-spread flip), 1-2, 2-2closest: 1-2 (no-bait) -42..+23
Guzzlord
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0372/5128/160/5120/16372/5128/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Guzzlord for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WWL2WWWbait-independentIVs decide: 0-0closest: 0-0 (bait) -80..+13
Gourgeist (Super)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16421/51211/16512/51216/16
2-2322/5129/16489/51213/160/5120/160/5120/16

Exact spreads-beaten counts vs Gourgeist (Super) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WLL2WW?bait0120LLL1WLL2W?Lno-baitIVs decide: 2-1, 2-2closest: 2-2 (bait) -16..+88
Togekiss
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51215/16512/51216/16512/51215/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-14/5120/160/5120/164/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-21/5120/16114/5125/161/5120/16114/5125/16

Exact spreads-beaten counts vs Togekiss for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1W?L2WW?bait-independentIVs decide: 0-0 (max-atk probe vs high-atk opp), 1-1, 2-2closest: 1-1 (bait) -90..+3
Aegislash (Shield)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0457/51214/16512/51216/16457/51214/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1282/51210/16487/51214/16512/51216/16512/51216/16
1-2512/51216/16509/51216/1674/5129/16211/51210/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Aegislash (Shield) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1W?W2WWWbait0120?LL1WW?2WWWno-baitIVs decide: 0-0, 1-1, 1-2closest: 1-2 (no-bait) -25..+55
Ninetales
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1144/5127/16125/5122/16361/51211/16125/5122/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Ninetales for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WLL2W?Lbait0120LLL1WLL2W?Lno-baitIVs decide: 2-1closest: 2-1 (bait) -20..+32
Jumpluff
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1500/51215/16512/51216/16500/51215/16512/51216/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Jumpluff for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120W?L1WWW2WWWbait-independentIVs decide: 0-1closest: 0-1 (bait) -102..+125
Fearow
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1277/5127/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16483/51211/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16483/51212/16512/51216/16483/51211/16

Exact spreads-beaten counts vs Fearow for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120W?L1WWL2WWWbait0120WLL1WWL2WWWno-baitIVs decide: 0-1, 1-1 (max-atk probe), 2-2 (max-atk probe)closest: 0-1 (bait) -71..+6
Kingdra
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16364/5128/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16464/51214/16504/51216/16

Exact spreads-beaten counts vs Kingdra for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WWW2WWWbait0120LLL1WWL2WW?no-baitIVs decide: 1-2 (max-atk probe), 2-2closest: 2-2 (no-bait) -9..+46
Sableye (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5121/160/5120/160/5121/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-13/5121/160/5120/163/5121/160/5120/16
2-23/5121/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Sableye (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WWL2W??bait0120LLL1WWL2W?Lno-baitIVs decide: 0-0 (max-atk probe vs high-atk opp), 1-1 (probe-spread flip), 2-1, 2-2closest: 2-2 (bait) -193..+49
Jellicent
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-037/5121/16510/51211/1637/5121/16510/51211/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-237/5121/16510/51211/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/160/5120/160/5120/16

Exact spreads-beaten counts vs Jellicent for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WW?2WWWbait0120?LL1WWL2WWLno-baitIVs decide: 0-0, 1-2closest: 0-0 (bait) -45..+164
Clodsire
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-016/5128/16303/51212/1616/5128/16303/51212/16
0-10/5120/163/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/160/5120/163/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Clodsire for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WWW2WWWbait0120?LL1WWL2WWWno-baitIVs decide: 0-0, 0-1 (max-atk probe), 1-2 (max-atk probe)closest: 0-0 (bait) -24..+128
Furret
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-112/5121/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16505/51211/16
1-236/5126/161/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2177/51210/16210/51210/160/5120/160/5120/16

Exact spreads-beaten counts vs Furret for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120W?L1WW?2WW?bait0120WLL1WWL2WWLno-baitIVs decide: 0-1, 1-1 (max-atk probe), 1-2, 2-2closest: 1-2 (bait) -25..+9
Altaria (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51214/160/5120/16512/51214/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51213/16512/51216/160/5120/160/5124/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Altaria (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WLL2WWLbait0120LLL1WLL2WLLno-baitIVs decide: 1-0 (high-atk opp), 2-1 (high-atk opp)closest: 1-0 (bait) +6..+16
Grumpig
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/160/5120/16

Exact spreads-beaten counts vs Grumpig for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WWW2WWWbait0120WLL1WWL2WWWno-baitIVs decide: 2-2 (probe-spread flip)closest: 2-2 (no-bait) +26..+32
Diggersby
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0103/5126/16447/51214/16103/5126/16447/51214/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1103/5126/16447/51214/16103/5126/16447/51214/16
2-2103/5126/16447/51214/160/5120/160/5120/16

Exact spreads-beaten counts vs Diggersby for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1?LL2W??bait0120LLL1?LL2W?Lno-baitIVs decide: 1-0, 2-1, 2-2closest: 2-1 (no-bait) -65..+52
Mantine
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16509/51210/16512/51216/16509/51210/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51215/16509/51210/16512/51215/160/5120/16
1-2404/51211/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/162/5120/161/5120/16

Exact spreads-beaten counts vs Mantine for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WW?2WWWbait0120WLL1WWL2WW?no-baitIVs decide: 0-0 (max-atk probe), 1-1 (high-atk opp), 1-2, 2-2closest: 1-2 (bait) -17..+16
Thievul (NS+IW)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0137/5122/160/5120/16137/5122/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-161/5124/16229/5127/1661/5124/16229/5127/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1482/51215/16512/51216/16482/51215/16512/51216/16
2-2482/51215/160/5120/16482/51215/160/5120/16

Exact spreads-beaten counts vs Thievul (NS+IW) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1W?L2W??bait-independentIVs decide: 0-0, 1-1, 2-1, 2-2closest: 0-0 (bait) -52..+6
Thievul (IW+PR)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-134/5121/160/5120/1634/5121/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-140/5124/16203/51210/1640/5124/16203/51210/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Thievul (IW+PR) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1W?L2W?Lbait-independentIVs decide: 1-1, 2-1closest: 1-1 (bait) -93..+19
Greninja
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16256/5127/16512/51216/16256/5127/16

Exact spreads-beaten counts vs Greninja for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WLL2WWWbait-independentIVs decide: 2-2 (max-atk probe)closest: 2-2 (bait) +55..+98
Annihilape
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Annihilape for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. No detail page: this pair is not flagged IV-decided.

0120WLL1WWL2WWLbait-independentclosest: 2-2 (bait) -82..-60

"IVs decide" unions every slice (both probe spreads, both cohorts, both bait modes) - the strips show only the headline slice, so a flag can name a scenario whose strip looks settled.

Deliberately not built: team composition, lead/switch/closer roles, energy management lines, or "best 6" advice. This analysis is IV-robustness arithmetic on 1v1 sims, not necessarily expert-level competitive advice. What IS here: who beats whom across the opponent's plausible IV spreads, per shield scenario, both bait modes.

Selection provenance: this entry is badged PLAYED. Badges describe how each species earned its meta slot (PLAYED = tournament usage + current rank; PLAYED* = usage but rank collapsed post-rebalance; MODEL = rank only, no tournament footprint; FORCED = editorial include) -- definitions and per-entry data in the badge section at the foot of the hub.

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This project is built on PvPoke, created by Empoleon_Dynamite and released under the MIT license. The battle simulator here is a Python port of PvPoke's open-source battle logic, and all game data (the gamemaster, move stats, type chart, and meta rankings) comes from PvPoke. This project would not exist without it.