5839391a7596, gamemaster 8f1d6cca5c0f, producer c1395dfa10b9. Cohorts: opponent top-512 by stat product, plus best-SP-per-attack-IV band (labeled separately, never pooled). Focal probe spreads: rank-1 SP and max-attack within top-512. Community Day move injected for Thievul (NS+IW) (Icy Wind), Thievul (IW+PR) (Icy Wind): the pinned sim gamemaster predates that Community Day, so the move was admitted into the species pool deliberately; upstream PvPoke already lists it. Full provenance on the affected entries' cheat sheets. Moveset: Volt Switch / Sand Tomb + Rock Tomb (modal). Focal spread: its rank-1 stat-product spread (hover cells for cohort sizes and margins). full IV dive
W beats every cohort spread ? IV-decided: the green width is the share of cohort spreads beaten (uniform over the tested cohort, not a matchmaking distribution; each side keeps a minimum 1px sliver, so near-solid means "flips only in a corner") L beats no cohort spread (an exact 500-500 tie counts as not beaten) W outlined = settled in the displayed slice but IV-contested in a corner of the tested space (max-attack probe, high-attack cohort, probe-spread flip, or full-grid evidence) -- the "IVs decide" flags name the corner. Every 3x3 grid uses PvPoke's battle-matrix layout: rows = own shields 0/1/2 top to bottom, columns = opponent shields left to right (scenario labels read own-opp, e.g. 2-1 = you keep two shields, they keep one). Bait modes apply to the FOCAL side only -- in the no-bait line the opponent still baits, so the two directions of a no-bait pair describe different battles and their sheets need not mirror. Hover (desktop) for exact spread counts and score margins; on phones the cheat sheets' W/L/? letters and IV-decided column carry the outcome. The hub matrix itself is a color-only overview -- its row links open the text-carrying cheat sheet. IV-decided pairs with baked Tier-2 grids link to a full per-pair detail page -- click the 3x3 grid itself (cheat sheets), the matrix cell (hub), or the details expander; any budget-deferred pairs are listed on the hub.
| Opponent | shield matchups (rows = own shields, columns = opponent's; bait / no-bait) | IV-decided | closest scenario (score margin) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Lickilickydetails
Exact spreads-beaten counts vs Lickilicky for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120?LL1??L2WWWbait0120?LL1??L2WWWno-bait | IVs decide: 0-0, 1-0, 1-1, 2-2 (max-atk probe vs high-atk opp) | closest: 0-0 (bait) -116..+22 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quagsire (Shadow)details
Exact spreads-beaten counts vs Quagsire (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1LLL2W?Lbait-independent | IVs decide: 2-1 | closest: 2-1 (bait) -82..+7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quagsiredetails
Exact spreads-beaten counts vs Quagsire for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1LLL2WWLbait-independent | IVs decide: 1-0 (high-atk opp), 2-2 (high-atk opp) | closest: 1-0 (bait) -34..-4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Forretress (Shadow)details
Exact spreads-beaten counts vs Forretress (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120WLL1WWW2WWWbait0120WLL1WW?2WWWno-bait | IVs decide: 1-2 | closest: 1-2 (no-bait) -43..+94 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wigglytuffdetails
Exact spreads-beaten counts vs Wigglytuff for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). NOTE: the probe slices above look settled -- the IV-dependence here was found by the FULL Tier-2 grid (all 4096 focal spreads), which the two-probe screen missed; the detail page shows where. | 0120WWW1WWW2WWWbait-independent | IVs decide: 0-1 (full grid only), 0-2 (full grid only) | closest: 0-2 (no-bait) +49..+79 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Corviknightdetails
Exact spreads-beaten counts vs Corviknight for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120WW?1WWW2WWWbait0120WWL1WWW2WWWno-bait | IVs decide: 0-1 (max-atk probe), 0-2 | closest: 0-2 (bait) -146..+3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Empoleondetails
Exact spreads-beaten counts vs Empoleon for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120?LL1WW?2WWWbait-independent | IVs decide: 0-0, 1-2 | closest: 1-2 (bait) -20..+132 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Altariadetails
Exact spreads-beaten counts vs Altaria for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1?LL2WWWbait0120LLL1?LL2WWLno-bait | IVs decide: 1-0, 2-1 (high-atk opp) | closest: 1-0 (bait) -124..+11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Feraligatrdetails
Exact spreads-beaten counts vs Feraligatr for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1WW?2WWWbait-independent | IVs decide: 0-0 (max-atk probe), 1-2 | closest: 1-2 (bait) -63..+79 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stunfiskdetails
Exact spreads-beaten counts vs Stunfisk for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1LLL2W?Lbait-independent | IVs decide: 1-0 (max-atk probe), 2-0 (high-atk opp), 2-1 | closest: 2-1 (bait) -35..+26 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Corsola (Galarian)details
Exact spreads-beaten counts vs Corsola (Galarian) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1W?L2W??bait0120LLL1W?L2WW?no-bait | IVs decide: 1-0 (high-atk opp), 1-1, 2-1, 2-2 | closest: 1-1 (no-bait) -106..+34 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Azumarilldetails
Exact spreads-beaten counts vs Azumarill for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120WWW1WWW2WWWbait-independent | IVs decide: 0-2 (max-atk probe) | closest: 0-2 (bait) +30..+121 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medichamdetails
Exact spreads-beaten counts vs Medicham for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1?LL2WW?bait-independent | IVs decide: 1-0, 2-2 | closest: 1-0 (bait) -110..+3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tinkatondetails
Exact spreads-beaten counts vs Tinkaton for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120WWL1WWL2WWWbait-independent | IVs decide: 0-0 (max-atk probe), 0-1 (probe-spread flip), 1-2 (max-atk probe vs high-atk opp) | closest: 0-1 (bait) +15..+30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guzzlorddetails
Exact spreads-beaten counts vs Guzzlord for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1W?L2W??bait0120LLL1W?L2WW?no-bait | IVs decide: 1-0 (max-atk probe), 1-1, 2-1, 2-2 | closest: 2-2 (bait) -86..+22 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gourgeist (Super)details
Exact spreads-beaten counts vs Gourgeist (Super) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. No detail page: this pair is not flagged IV-decided. | 0120LLL1LLL2LLLbait-independent | closest: 2-0 (bait) -237..-50 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Togekissdetails
Exact spreads-beaten counts vs Togekiss for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120WLL1WWL2WWWbait0120WLL1WW?2WWWno-bait | IVs decide: 1-2 | closest: 1-2 (no-bait) -52..+60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aegislash (Shield)details
Exact spreads-beaten counts vs Aegislash (Shield) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). NOTE: the probe slices above look settled -- the IV-dependence here was found by the FULL Tier-2 grid (all 4096 focal spreads), which the two-probe screen missed; the detail page shows where. | 0120LLL1WWW2WWWbait-independent | IVs decide: 1-0 (full grid only), 1-1 (full grid only), 1-2 (full grid only) | closest: 1-2 (bait) +30..+53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ninetalesdetails
Exact spreads-beaten counts vs Ninetales for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1LLL2W?Lbait0120LLL1LLL2WLLno-bait | IVs decide: 2-1 | closest: 2-1 (bait) -180..+200 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jumpluffdetails
Exact spreads-beaten counts vs Jumpluff for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120WLL1WWL2WWWbait-independent | IVs decide: 0-0 (max-atk probe), 1-2 (high-atk opp) | closest: 1-2 (bait) -39..-11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fearowdetails
Exact spreads-beaten counts vs Fearow for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120WLL1WW?2WWWbait0120WLL1WWW2WWWno-bait | IVs decide: 1-2 | closest: 1-2 (bait) -28..+56 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kingdradetails
Exact spreads-beaten counts vs Kingdra for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120?LL1W?L2WWWbait0120?LL1W??2WWWno-bait | IVs decide: 0-0, 1-1, 1-2 | closest: 1-1 (no-bait) -74..+30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sableye (Shadow)details
Exact spreads-beaten counts vs Sableye (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1WWL2WW?bait0120LLL1W?L2WW?no-bait | IVs decide: 1-1, 2-1 (max-atk probe), 2-2 | closest: 2-2 (no-bait) -51..+49 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jellicentdetails
Exact spreads-beaten counts vs Jellicent for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1W?L2WWWbait0120LLL1W?L2WWWno-bait | IVs decide: 1-1 | closest: 1-1 (bait) -35..+113 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clodsiredetails
Exact spreads-beaten counts vs Clodsire for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1WLL2W??bait-independent | IVs decide: 1-0 (max-atk probe), 1-1 (high-atk opp), 2-1, 2-2 | closest: 2-2 (bait) -153..+3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Furretdetails
Exact spreads-beaten counts vs Furret for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120W?L1WWW2WWWbait0120WLL1WW?2WWWno-bait | IVs decide: 0-1, 1-2 | closest: 1-2 (no-bait) -4..+22 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Altaria (Shadow)details
Exact spreads-beaten counts vs Altaria (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1L?L2WWWbait0120LLL1LLL2WWLno-bait | IVs decide: 1-0 (high-atk opp), 1-1 | closest: 1-1 (bait) -296..+306 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grumpigdetails
Exact spreads-beaten counts vs Grumpig for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1W?L2WWWbait0120LLL1WWL2WWWno-bait | IVs decide: 1-1 | closest: 1-1 (bait) -4..+71 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Diggersbydetails
Exact spreads-beaten counts vs Diggersby for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. No detail page: this pair is not flagged IV-decided. | 0120LLL1LLL2LLLbait-independent | closest: 2-0 (bait) -186..-154 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mantinedetails
Exact spreads-beaten counts vs Mantine for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120WWW1WWW2WWWbait-independent | IVs decide: 0-1 (max-atk probe vs high-atk opp), 0-2 (max-atk probe) | closest: 0-2 (bait) +3..+45 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thievul (NS+IW)details
Exact spreads-beaten counts vs Thievul (NS+IW) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120?LL1WLL2WW?bait0120?LL1WLL2WW?no-bait | IVs decide: 0-0, 2-1 (max-atk probe), 2-2 | closest: 2-2 (bait) -21..+30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thievul (IW+PR)details
Exact spreads-beaten counts vs Thievul (IW+PR) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120WLL1W??2WW?bait0120WLL1W??2WWLno-bait | IVs decide: 0-0 (max-atk probe), 1-1, 1-2, 2-2 | closest: 1-1 (bait) -13..+18 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Greninjadetails
Exact spreads-beaten counts vs Greninja for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120WLL1W?L2WWWbait-independent | IVs decide: 1-1 | closest: 1-1 (bait) -82..+7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Annihilapedetails
Exact spreads-beaten counts vs Annihilape for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). | 0120LLL1WLL2WLLbait-independent | closest: 1-1 (bait) -110..-84 |
"IVs decide" unions every slice (both probe spreads, both cohorts, both bait modes) - the strips show only the headline slice, so a flag can name a scenario whose strip looks settled.
Deliberately not built: team composition, lead/switch/closer roles, energy management lines, or "best 6" advice. This analysis is IV-robustness arithmetic on 1v1 sims, not necessarily expert-level competitive advice. What IS here: who beats whom across the opponent's plausible IV spreads, per shield scenario, both bait modes.
Selection provenance: this entry is badged PLAYED. Badges describe how each species earned its meta slot (PLAYED = tournament usage + current rank; PLAYED* = usage but rank collapsed post-rebalance; MODEL = rank only, no tournament footprint; FORCED = editorial include) -- definitions and per-entry data in the badge section at the foot of the hub.
This project is built on PvPoke, created by Empoleon_Dynamite and released under the MIT license. The battle simulator here is a Python port of PvPoke's open-source battle logic, and all game data (the gamemaster, move stats, type chart, and meta rankings) comes from PvPoke. This project would not exist without it.