Forretress at Worlds 2026

Format: open GL 1500 + Play! banned list, legacy (old system; Worlds-confirmed). Usage: 1801 recent teams across 16 open-GL events (Dracoviz corpus, events since 2026-03; the EUIC/LAIC/NAIC Internationals are excluded as limited-meta events). Shares are team-level and per-variant (Shadow counted separately from the base form). The June 2026 rebalance went live in-game 2026-06-02 (1 p.m. PDT, with the GBL Season 27 switchover), so all recent corpus events predate it EXCEPT the final one - Turin, 2026-06-06/07, played post-rebalance. Model-side ranks are fully post-rebalance. Sim: legacy engine, planes baked 2026-08-10/2026-08-18/2026-08-26, engine 5839391a7596, gamemaster 8f1d6cca5c0f, producer c1395dfa10b9. Cohorts: opponent top-512 by stat product, plus best-SP-per-attack-IV band (labeled separately, never pooled). Focal probe spreads: rank-1 SP and max-attack within top-512. Community Day move injected for Thievul (NS+IW) (Icy Wind), Thievul (IW+PR) (Icy Wind): the pinned sim gamemaster predates that Community Day, so the move was admitted into the species pool deliberately; upstream PvPoke already lists it. Full provenance on the affected entries' cheat sheets.

Moveset: Volt Switch / Sand Tomb + Rock Tomb (modal). Focal spread: its rank-1 stat-product spread (hover cells for cohort sizes and margins). full IV dive

W beats every cohort spread   ? IV-decided: the green width is the share of cohort spreads beaten (uniform over the tested cohort, not a matchmaking distribution; each side keeps a minimum 1px sliver, so near-solid means "flips only in a corner")   L beats no cohort spread (an exact 500-500 tie counts as not beaten)   W outlined = settled in the displayed slice but IV-contested in a corner of the tested space (max-attack probe, high-attack cohort, probe-spread flip, or full-grid evidence) -- the "IVs decide" flags name the corner. Every 3x3 grid uses PvPoke's battle-matrix layout: rows = own shields 0/1/2 top to bottom, columns = opponent shields left to right (scenario labels read own-opp, e.g. 2-1 = you keep two shields, they keep one). Bait modes apply to the FOCAL side only -- in the no-bait line the opponent still baits, so the two directions of a no-bait pair describe different battles and their sheets need not mirror. Hover (desktop) for exact spread counts and score margins; on phones the cheat sheets' W/L/? letters and IV-decided column carry the outcome. The hub matrix itself is a color-only overview -- its row links open the text-carrying cheat sheet. IV-decided pairs with baked Tier-2 grids link to a full per-pair detail page -- click the 3x3 grid itself (cheat sheets), the matrix cell (hub), or the details expander; any budget-deferred pairs are listed on the hub.

Opponentshield matchups (rows = own shields, columns = opponent's; bait / no-bait) IV-decidedclosest scenario (score margin)
Lickilicky
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-010/5123/160/5120/1610/5123/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0327/51210/16512/51216/16327/51210/16512/51216/16
1-163/5121/160/5120/16165/5125/16221/5126/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51215/16

Exact spreads-beaten counts vs Lickilicky for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1??L2WWWbait0120?LL1??L2WWWno-baitIVs decide: 0-0, 1-0, 1-1, 2-2 (max-atk probe vs high-atk opp)closest: 0-0 (bait) -116..+22
Quagsire (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5120/160/5120/160/5120/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-12/5120/160/5122/162/5120/160/5122/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Quagsire (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1LLL2W?Lbait-independentIVs decide: 2-1closest: 2-1 (bait) -82..+7
Quagsire
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5125/16130/51210/160/5125/16130/51210/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-20/5121/166/5125/160/5121/166/5125/16

Exact spreads-beaten counts vs Quagsire for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1LLL2WWLbait-independentIVs decide: 1-0 (high-atk opp), 2-2 (high-atk opp)closest: 1-0 (bait) -34..-4
Forretress (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16496/51215/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Forretress (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WWW2WWWbait0120WLL1WW?2WWWno-baitIVs decide: 1-2closest: 1-2 (no-bait) -43..+94
Wigglytuff
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1512/51216/16512/51216/16512/51216/16512/51216/16
0-2512/51216/16512/51216/16512/51216/16512/51216/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Wigglytuff for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). NOTE: the probe slices above look settled -- the IV-dependence here was found by the FULL Tier-2 grid (all 4096 focal spreads), which the two-probe screen missed; the detail page shows where.

0120WWW1WWW2WWWbait-independentIVs decide: 0-1 (full grid only), 0-2 (full grid only)closest: 0-2 (no-bait) +49..+79
Corviknight
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1512/51216/16239/51210/16512/51216/16239/51210/16
0-27/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Corviknight for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WW?1WWW2WWWbait0120WWL1WWW2WWWno-baitIVs decide: 0-1 (max-atk probe), 0-2closest: 0-2 (bait) -146..+3
Empoleon
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-01/5120/16213/5128/161/5120/16213/5128/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2302/5128/16486/51214/16302/5128/16486/51214/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Empoleon for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WW?2WWWbait-independentIVs decide: 0-0, 1-2closest: 1-2 (bait) -20..+132
Altaria
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0363/5126/160/5120/16363/5126/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51212/160/5120/16512/51212/160/5120/16
2-2512/51216/16512/51216/160/5120/160/5120/16

Exact spreads-beaten counts vs Altaria for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1?LL2WWWbait0120LLL1?LL2WWLno-baitIVs decide: 1-0, 2-1 (high-atk opp)closest: 1-0 (bait) -124..+11
Feraligatr
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/167/5122/160/5120/167/5122/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-210/5122/16199/5125/1610/5122/16249/5127/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Feraligatr for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WW?2WWWbait-independentIVs decide: 0-0 (max-atk probe), 1-2closest: 1-2 (bait) -63..+79
Stunfisk
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5120/161/5126/160/5120/161/5126/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51214/1690/5127/16512/51214/1690/5127/16
2-1425/51211/1628/5120/16425/51211/1628/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Stunfisk for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1LLL2W?Lbait-independentIVs decide: 1-0 (max-atk probe), 2-0 (high-atk opp), 2-1closest: 2-1 (bait) -35..+26
Corsola (Galarian)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51215/16505/51212/16512/51215/16505/51212/16
1-1399/5125/160/5122/1658/5125/16267/5129/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1487/51215/16512/51216/16512/51216/16512/51216/16
2-21/5120/160/5120/1613/5120/160/5122/16

Exact spreads-beaten counts vs Corsola (Galarian) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1W?L2W??bait0120LLL1W?L2WW?no-baitIVs decide: 1-0 (high-atk opp), 1-1, 2-1, 2-2closest: 1-1 (no-bait) -106..+34
Azumarill
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1512/51216/16512/51216/16512/51216/16512/51216/16
0-2512/51216/16512/51216/16512/51216/16509/51216/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Azumarill for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WWW1WWW2WWWbait-independentIVs decide: 0-2 (max-atk probe)closest: 0-2 (bait) +30..+121
Medicham
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-02/5122/160/5120/162/5122/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2289/51211/16512/51216/16289/51211/16512/51216/16

Exact spreads-beaten counts vs Medicham for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1?LL2WW?bait-independentIVs decide: 1-0, 2-2closest: 1-0 (bait) -110..+3
Tinkaton
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16421/5126/16512/51216/16421/5126/16
0-1512/51216/160/5120/16512/51216/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/160/5126/160/5120/160/5126/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Tinkaton for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WWL1WWL2WWWbait-independentIVs decide: 0-0 (max-atk probe), 0-1 (probe-spread flip), 1-2 (max-atk probe vs high-atk opp)closest: 0-1 (bait) +15..+30
Guzzlord
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/164/5120/16512/51216/164/5120/16
1-126/5120/160/5120/1658/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1509/51216/16504/51215/16512/51216/16512/51216/16
2-2200/5124/160/5120/16136/5125/160/5120/16

Exact spreads-beaten counts vs Guzzlord for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1W?L2W??bait0120LLL1W?L2WW?no-baitIVs decide: 1-0 (max-atk probe), 1-1, 2-1, 2-2closest: 2-2 (bait) -86..+22
Gourgeist (Super)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5120/160/5120/160/5120/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-00/5120/160/5120/160/5120/160/5120/16
2-10/5120/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Gourgeist (Super) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. No detail page: this pair is not flagged IV-decided.

0120LLL1LLL2LLLbait-independentclosest: 2-0 (bait) -237..-50
Togekiss
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5120/1625/5122/16237/5129/16503/51215/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Togekiss for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WWL2WWWbait0120WLL1WW?2WWWno-baitIVs decide: 1-2closest: 1-2 (no-bait) -52..+60
Aegislash (Shield)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Aegislash (Shield) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs). NOTE: the probe slices above look settled -- the IV-dependence here was found by the FULL Tier-2 grid (all 4096 focal spreads), which the two-probe screen missed; the detail page shows where.

0120LLL1WWW2WWWbait-independentIVs decide: 1-0 (full grid only), 1-1 (full grid only), 1-2 (full grid only)closest: 1-2 (bait) +30..+53
Ninetales
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5120/160/5120/160/5120/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1511/51215/16512/51216/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Ninetales for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1LLL2W?Lbait0120LLL1LLL2WLLno-baitIVs decide: 2-1closest: 2-1 (bait) -180..+200
Jumpluff
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16296/5125/16512/51216/16296/5125/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-20/5121/160/5123/160/5121/160/5123/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Jumpluff for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WWL2WWWbait-independentIVs decide: 0-0 (max-atk probe), 1-2 (high-atk opp)closest: 1-2 (bait) -39..-11
Fearow
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2506/51215/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Fearow for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1WW?2WWWbait0120WLL1WWW2WWWno-baitIVs decide: 1-2closest: 1-2 (bait) -28..+56
Kingdra
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-031/5120/160/5120/1631/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-129/5121/1637/5123/16255/5127/16197/5128/16
1-20/5120/160/5120/16138/5125/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Kingdra for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1W?L2WWWbait0120?LL1W??2WWWno-baitIVs decide: 0-0, 1-1, 1-2closest: 1-1 (no-bait) -74..+30
Sableye (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16276/5128/16422/51210/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/169/5122/16512/51216/16512/51216/16
2-2102/5121/1675/5121/16482/51216/16315/5129/16

Exact spreads-beaten counts vs Sableye (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WWL2WW?bait0120LLL1W?L2WW?no-baitIVs decide: 1-1, 2-1 (max-atk probe), 2-2closest: 2-2 (no-bait) -51..+49
Jellicent
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1463/51216/16512/51216/16106/5125/16256/51211/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Jellicent for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1W?L2WWWbait0120LLL1W?L2WWWno-baitIVs decide: 1-1closest: 1-1 (bait) -35..+113
Clodsire
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/1611/5121/16512/51216/1611/5121/16
1-10/5127/160/5120/160/5127/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1133/51210/16459/51214/16133/51210/16459/51214/16
2-211/5120/160/5120/1611/5120/160/5120/16

Exact spreads-beaten counts vs Clodsire for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WLL2W??bait-independentIVs decide: 1-0 (max-atk probe), 1-1 (high-atk opp), 2-1, 2-2closest: 2-2 (bait) -153..+3
Furret
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1158/5123/160/5120/160/5123/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16498/51215/1639/5122/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Furret for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120W?L1WWW2WWWbait0120WLL1WW?2WWWno-baitIVs decide: 0-1, 1-2closest: 1-2 (no-bait) -4..+22
Altaria (Shadow)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5121/160/5124/160/5121/160/5124/16
1-138/5124/16298/51213/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/160/5120/160/5120/16

Exact spreads-beaten counts vs Altaria (Shadow) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1L?L2WWWbait0120LLL1LLL2WWLno-baitIVs decide: 1-0 (high-atk opp), 1-1closest: 1-1 (bait) -296..+306
Grumpig
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1511/51216/16512/51216/16512/51216/16512/51215/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Grumpig for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1W?L2WWWbait0120LLL1WWL2WWWno-baitIVs decide: 1-1closest: 1-1 (bait) -4..+71
Diggersby
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-00/5120/160/5120/160/5120/160/5120/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-00/5120/160/5120/160/5120/160/5120/16
2-10/5120/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Diggersby for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. No detail page: this pair is not flagged IV-decided.

0120LLL1LLL2LLLbait-independentclosest: 2-0 (bait) -186..-154
Mantine
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-1512/51216/16512/51216/16512/51216/16512/51214/16
0-2512/51216/16512/51214/16512/51216/16503/51215/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1512/51216/16512/51216/16512/51216/16512/51216/16
1-2512/51216/16512/51216/16512/51216/16512/51216/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Mantine for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WWW1WWW2WWWbait-independentIVs decide: 0-1 (max-atk probe vs high-atk opp), 0-2 (max-atk probe)closest: 0-2 (bait) +3..+45
Thievul (NS+IW)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0131/5126/16113/5126/16131/5126/16113/5126/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16316/5128/16512/51216/16512/51216/16
2-2293/51212/16206/5121/16495/51216/16279/5126/16

Exact spreads-beaten counts vs Thievul (NS+IW) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120?LL1WLL2WW?bait0120?LL1WLL2WW?no-baitIVs decide: 0-0, 2-1 (max-atk probe), 2-2closest: 2-2 (bait) -21..+30
Thievul (IW+PR)
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16390/51215/16512/51216/16390/51215/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1486/51216/160/5120/16284/51210/160/5120/16
1-2361/51213/160/5120/16186/5129/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-259/5120/164/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Thievul (IW+PR) for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1W??2WW?bait0120WLL1W??2WWLno-baitIVs decide: 0-0 (max-atk probe), 1-1, 1-2, 2-2closest: 1-1 (bait) -13..+18
Greninja
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-0512/51216/16512/51216/16512/51216/16512/51216/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-1184/5125/160/5120/16184/5125/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-1512/51216/16512/51216/16512/51216/16512/51216/16
2-2512/51216/16512/51216/16512/51216/16512/51216/16

Exact spreads-beaten counts vs Greninja for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120WLL1W?L2WWWbait-independentIVs decide: 1-1closest: 1-1 (bait) -82..+7
Annihilape
details
scenbait
r1/512
bait
r1/atk
bait
maxA/512
bait
maxA/atk
no-bait
r1/512
no-bait
r1/atk
no-bait
maxA/512
no-bait
maxA/atk
0-00/5120/160/5120/160/5120/160/5120/16
0-10/5120/160/5120/160/5120/160/5120/16
0-20/5120/160/5120/160/5120/160/5120/16
1-0512/51216/16512/51216/16512/51216/16512/51216/16
1-10/5120/160/5120/160/5120/160/5120/16
1-20/5120/160/5120/160/5120/160/5120/16
2-0512/51216/16512/51216/16512/51216/16512/51216/16
2-10/5120/160/5120/160/5120/160/5120/16
2-20/5120/160/5120/160/5120/160/5120/16

Exact spreads-beaten counts vs Annihilape for every slice: probe spread (r1 = rank-1 SP, maxA = max attack in top-512) x opponent cohort (512 = top-512 SP, atk = best-SP-per-attack-IV band; the cohorts overlap) x bait mode. Highlighted = IV-decided. Full detail page (all 4096 of your spreads + reach/deny cutoffs).

0120LLL1WLL2WLLbait-independentclosest: 1-1 (bait) -110..-84

"IVs decide" unions every slice (both probe spreads, both cohorts, both bait modes) - the strips show only the headline slice, so a flag can name a scenario whose strip looks settled.

Deliberately not built: team composition, lead/switch/closer roles, energy management lines, or "best 6" advice. This analysis is IV-robustness arithmetic on 1v1 sims, not necessarily expert-level competitive advice. What IS here: who beats whom across the opponent's plausible IV spreads, per shield scenario, both bait modes.

Selection provenance: this entry is badged PLAYED. Badges describe how each species earned its meta slot (PLAYED = tournament usage + current rank; PLAYED* = usage but rank collapsed post-rebalance; MODEL = rank only, no tournament footprint; FORCED = editorial include) -- definitions and per-entry data in the badge section at the foot of the hub.

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This project is built on PvPoke, created by Empoleon_Dynamite and released under the MIT license. The battle simulator here is a Python port of PvPoke's open-source battle logic, and all game data (the gamemaster, move stats, type chart, and meta rankings) comes from PvPoke. This project would not exist without it.