Lickilicky vs Stunfisk: the IVs decide

Full-grid view of an IV-decided pair: every focal IV spread (all 4096, stat-product order) against the opponent's top-512 spreads, per shield scenario, plus closed-form reach/deny cutoffs.

Format: open GL 1500 + Play! banned list, legacy (old system; Worlds-confirmed). Usage: 1801 recent teams across 16 open-GL events (Dracoviz corpus, events since 2026-03; the EUIC/LAIC/NAIC Internationals are excluded as limited-meta events). Shares are team-level and per-variant (Shadow counted separately from the base form). The June 2026 rebalance went live in-game 2026-06-02 (1 p.m. PDT, with the GBL Season 27 switchover), so all recent corpus events predate it EXCEPT the final one - Turin, 2026-06-06/07, played post-rebalance. Model-side ranks are fully post-rebalance. Sim: legacy engine, planes baked 2026-08-10/2026-08-18/2026-08-26, engine 5839391a7596, gamemaster 8f1d6cca5c0f, producer c1395dfa10b9. Cohorts: opponent top-512 by stat product, plus best-SP-per-attack-IV band (labeled separately, never pooled). Focal probe spreads: rank-1 SP and max-attack within top-512. Community Day move injected for Thievul (NS+IW) (Icy Wind), Thievul (IW+PR) (Icy Wind): the pinned sim gamemaster predates that Community Day, so the move was admitted into the species pool deliberately; upstream PvPoke already lists it. Full provenance on the affected entries' cheat sheets.

Lickilicky vs Stunfisk

2-1 (IV-decided outside the top-512 x top-512 block)

Flagged by the Tier-1 screen (an attack-band cohort or probe-spread slice) or by the full-grid audit over all 4096 focal spreads, but the top-512 x top-512 block itself is uniform for this scenario -- the IV-dependence lives outside it, i.e. among off-meta or breakpoint-chaser builds (see the cheat-sheet dig-in and the curves below).

Reach or deny (closed form)

No energy-legal damage plan is completable by any attainable spread.

Plans NO attainable spread can complete (attainable effective atk tops out at 111.52): 1x Body Slam + 3x Rollout (needs 432.31); 2x Body Slam + 6x Rollout (needs 216.16); 1x Shadow Ball + 4x Rollout (needs 289.23); 2x Shadow Ball + 8x Rollout (needs 140.71).

Stunfisk vs Lickilicky

0-0 (IV-decided outside the top-512 x top-512 block)

Flagged by the Tier-1 screen (an attack-band cohort or probe-spread slice) or by the full-grid audit over all 4096 focal spreads, but the top-512 x top-512 block itself is uniform for this scenario -- the IV-dependence lives outside it, i.e. among off-meta or breakpoint-chaser builds (see the cheat-sheet dig-in and the curves below).

1-1 (IV-decided outside the top-512 x top-512 block)

Flagged by the Tier-1 screen (an attack-band cohort or probe-spread slice) or by the full-grid audit over all 4096 focal spreads, but the top-512 x top-512 block itself is uniform for this scenario -- the IV-dependence lives outside it, i.e. among off-meta or breakpoint-chaser builds (see the cheat-sheet dig-in and the curves below).

2-2 (IV-decided outside the top-512 x top-512 block)

Flagged by the Tier-1 screen (an attack-band cohort or probe-spread slice) or by the full-grid audit over all 4096 focal spreads, but the top-512 x top-512 block itself is uniform for this scenario -- the IV-dependence lives outside it, i.e. among off-meta or breakpoint-chaser builds (see the cheat-sheet dig-in and the curves below).

Reach or deny (closed form)

No energy-legal damage plan is completable by any attainable spread.

Plans NO attainable spread can complete (attainable effective atk tops out at 108.31): 1x Discharge + 5x Thunder Shock (needs 347.79); 2x Discharge + 9x Thunder Shock (needs 173.90); 1x Mud Bomb + 5x Thunder Shock (needs 306.55); 2x Mud Bomb + 10x Thunder Shock (needs 152.84).

Back to the Worlds 2026 hub | Lickilicky cheat sheet | Stunfisk cheat sheet

This project is built on PvPoke, created by Empoleon_Dynamite and released under the MIT license. The battle simulator here is a Python port of PvPoke's open-source battle logic, and all game data (the gamemaster, move stats, type chart, and meta rankings) comes from PvPoke. This project would not exist without it.