Worlds 2026: IV explorer

What do YOUR IVs reach and hold against the Worlds meta? Breakpoints and bulkpoints vs the 34 closed-form entries (Aegislash (Shield) is form-change excluded and shown as such), from exact cutoffs; displayed cutoffs are rounded UP so reaching the printed number always suffices.

Format: open GL 1500 + Play! banned list, legacy (old system; Worlds-confirmed). Usage: 1801 recent teams across 16 open-GL events (Dracoviz corpus, events since 2026-03; the EUIC/LAIC/NAIC Internationals are excluded as limited-meta events). Shares are team-level and per-variant (Shadow counted separately from the base form). The June 2026 rebalance went live in-game 2026-06-02 (1 p.m. PDT, with the GBL Season 27 switchover), so all recent corpus events predate it EXCEPT the final one - Turin, 2026-06-06/07, played post-rebalance. Model-side ranks are fully post-rebalance. Sim: legacy engine, planes baked 2026-08-10/2026-08-18/2026-08-26, engine 5839391a7596, gamemaster 8f1d6cca5c0f, producer c1395dfa10b9. Cohorts: opponent top-512 by stat product, plus best-SP-per-attack-IV band (labeled separately, never pooled). Focal probe spreads: rank-1 SP and max-attack within top-512. Community Day move injected for Thievul (NS+IW) (Icy Wind), Thievul (IW+PR) (Icy Wind): the pinned sim gamemaster predates that Community Day, so the move was admitted into the species pool deliberately; upstream PvPoke already lists it. Full provenance on the affected entries' cheat sheets.

Pick your Pokemon, IVs and level; every number updates instantly from baked closed-form cutoffs (no simulation in the browser). Damage tiers are PER HIT vs each opponent's rank-1 SP anchor spread -- other opponent spreads shift cutoffs (the per-pair detail pages carry full-cohort guarantees). All stats are EFFECTIVE (shadow multiplier applied). Pairs marked with the stage flag carry stat-stage-moving moves: stage-0 cutoffs shift once a buff/debuff lands. Tiers count damage per use of the move; whether a tier wins the FIGHT is what the cheat sheets and grids answer.

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This project is built on PvPoke, created by Empoleon_Dynamite and released under the MIT license. The battle simulator here is a Python port of PvPoke's open-source battle logic, and all game data (the gamemaster, move stats, type chart, and meta rankings) comes from PvPoke. This project would not exist without it.