Melmetal: Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Melmetal with its standard Master League moveset. Base stats atk 226 / def 190 / hp 264.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Zacian (Crowned Sword), Kyurem (White), Xerneas, Zamazenta (Crowned Shield), Kyogre, Palkia (Shadow), Yveltal, Kyogre (Shadow), Necrozma (Dusk Mane), Mewtwo (Shadow), Hydreigon (Shadow), Mewtwo, Primarina.

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Eternatus 2-1, Melmetal 0-0, Melmetal 1-1, Melmetal 2-2, Meloetta (Aria) 0-1, Palkia (Origin) 1-1, Reshiram (Shadow) 1-0

Vs a best-buddy meta

Gains: Eternatus 2-1, Gyarados 0-2, Meloetta (Aria) 0-1, Mewtwo 2-2, Zacian (Crowned Sword) 2-2, Zygarde (Complete Forme) 2-0

Attack IVs

Attack at a perfect IV: 203.7 at L51 (best buddy), 202.5 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14201.7MelmetalYveltal-
13200.8Melmetal, TogekissYveltal, Groudon
12200.0Melmetal, TogekissYveltal, Groudon, Landorus (Therian)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Yveltal 1-0 near-death win: still wins but barely survives, 17 HP left of 234 -- a perfect 15/15/15 keeps 107
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Kyurem 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Lugia (Shadow) 1-2 near-death win: still wins but barely survives, 4 HP left of 234 -- a perfect 15/15/15 keeps 52
  • Yveltal 1-0 near-death win: still wins but barely survives, 17 HP left of 234 -- a perfect 15/15/15 keeps 107
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Kyurem 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latias (Shadow) 2-0 near-death win: still wins but barely survives, 17 HP left of 234 -- a perfect 15/15/15 keeps 145
  • Lugia (Shadow) 1-2 near-death win: still wins but barely survives, 4 HP left of 234 -- a perfect 15/15/15 keeps 52
  • Yveltal 1-0 near-death win: still wins but barely survives, 17 HP left of 234 -- a perfect 15/15/15 keeps 107
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14201.7-Groudon, Landorus (Therian)-
13200.8-Lunala, Groudon, Solgaleo, Landorus (Therian)
12200.0-Lunala, Groudon, Solgaleo, Landorus (Therian)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Latias (Shadow) 2-0 near-death win: still wins but barely survives, 16 HP left of 234 -- a perfect 15/15/15 keeps 142
12 Atk:
  • Kyogre 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 36)
  • Kyogre 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 36)
  • Latias (Shadow) 2-0 near-death win: still wins but barely survives, 16 HP left of 234 -- a perfect 15/15/15 keeps 142

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14202.9-Gyarados
13202.0MelmetalGyarados
12201.2Melmetal, TogekissYveltal, Gyarados
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Lugia 0-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 5, was 40)
  • Lugia 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 5, was 40)
  • Lugia 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 5, was 40)
  • Reshiram (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Lugia 0-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 5, was 40)
  • Lugia 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 5, was 40)
  • Lugia 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 5, was 40)
  • Mewtwo (Shadow) 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 4, was 39)
  • Necrozma (Dusk Mane) 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 36)
  • Reshiram (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Lugia 0-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 5, was 40)
  • Lugia 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 5, was 40)
  • Lugia 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 5, was 40)
  • Lugia (Shadow) 1-2 near-death win: still wins but barely survives, 5 HP left of 235 -- a perfect 15/15/15 keeps 53
  • Mewtwo (Shadow) 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 4, was 39)
  • Necrozma (Dusk Mane) 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 36)
  • Reshiram (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Yveltal 1-0 near-death win: still wins but barely survives, 18 HP left of 235 -- a perfect 15/15/15 keeps 108
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14202.9MelmetalYveltal
13202.0Melmetal, TogekissYveltal, Groudon
12201.2Melmetal, TogekissYveltal, Groudon, Landorus (Therian)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Yveltal 1-0 near-death win: still wins but barely survives, 18 HP left of 235 -- a perfect 15/15/15 keeps 108
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Lugia (Shadow) 1-2 near-death win: still wins but barely survives, 5 HP left of 235 -- a perfect 15/15/15 keeps 53
  • Yveltal 1-0 near-death win: still wins but barely survives, 18 HP left of 235 -- a perfect 15/15/15 keeps 108
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Latias (Shadow) 2-0 near-death win: still wins but barely survives, 18 HP left of 235 -- a perfect 15/15/15 keeps 143
  • Lugia (Shadow) 1-2 near-death win: still wins but barely survives, 5 HP left of 235 -- a perfect 15/15/15 keeps 53
  • Yveltal 1-0 near-death win: still wins but barely survives, 18 HP left of 235 -- a perfect 15/15/15 keeps 108
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Defense IVs

Defense at a perfect IV: 173.3 at L51 (best buddy), 172.3 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14171.4Ho-Oh, Mewtwo
13170.6Kyurem (Black), Kyogre, Ho-Oh, Mewtwo
12169.7Kyurem (Black), Kyogre, Ho-Oh, Mewtwo

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14171.4Kyurem (Black), Kyogre
13170.6Kyurem (Black), Kyogre, Garchomp
12169.7Kyurem (Black), Kyogre, Garchomp, Annihilape (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Yveltal 1-0 near-death win: still wins but barely survives, 16 HP left of 234 -- a perfect 15/15/15 keeps 107
13 Def:
  • Yveltal 1-0 near-death win: still wins but barely survives, 16 HP left of 234 -- a perfect 15/15/15 keeps 107

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14172.4Solgaleo, Ho-Oh (Shadow)-
13171.6Ho-Oh, Solgaleo, Mewtwo, Ho-Oh (Shadow)
12170.8Kyurem (Black), Kyogre, Ho-Oh, Solgaleo, Mewtwo, Ho-Oh (Shadow)

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14172.4Ho-Oh, Mewtwo
13171.6Kyurem (Black), Kyogre, Ho-Oh, Mewtwo
12170.8Kyurem (Black), Kyogre, Ho-Oh, Mewtwo

HP IVs

HP at a perfect IV: 235 at L51 (best buddy), 234 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14233
13232
12231

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14233
13232
12231

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14234
13234
12233

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14234
13234
12233

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
411815/15/15100.00%203.7173.3235drops nothing (Premium)
410114/15/1599.59%202.9173.3235
411015/15/1499.57%203.7173.3234
410315/15/1399.57%203.7173.3234
410815/14/1599.51%203.7172.4235
2-2 Mewtwo
409314/15/1499.16%202.9173.3234
408614/15/1399.16%202.9173.3234
409815/13/1599.02%203.7171.6235
2-2 Mewtwo
409114/14/1599.10%202.9172.4235
2-2 Mewtwo
408114/13/1598.61%202.9171.6235
2-2 Mewtwo
408413/15/1599.17%202.0173.3235
409615/15/1299.15%203.7173.3233
2-2 Mewtwo
410015/14/1499.09%203.7172.4234
2-2 Mewtwo
409315/14/1399.09%203.7172.4234
2-2 Mewtwo
407914/15/1298.74%202.9173.3233
2-2 Mewtwo
408314/14/1498.68%202.9172.4234
2-2 Mewtwo
407614/14/1398.68%202.9172.4234
2-2 Mewtwo
408815/12/1598.54%203.7170.8235
2-2 Mewtwo
407613/15/1498.75%202.0173.3234
406913/15/1398.75%202.0173.3234
408615/14/1298.67%203.7172.4233
2-2 Mewtwo
406914/14/1298.26%202.9172.4233
2-2 Mewtwo
407114/12/1598.13%202.9170.8235
2-2 Mewtwo
406712/15/1598.76%201.2173.3235
407413/14/1598.69%202.0172.4235
409015/13/1498.60%203.7171.6234
2-2 Mewtwo
408315/13/1398.60%203.7171.6234
2-2 Mewtwo
406213/15/1298.33%202.0173.3233
406613/14/1498.27%202.0172.4234
405913/14/1398.27%202.0172.4234
406413/13/1598.20%202.0171.6235
407314/13/1498.19%202.9171.6234
2-2 Mewtwo
406614/13/1398.19%202.9171.6234
2-2 Mewtwo
405213/14/1297.85%202.0172.4233
407615/13/1298.18%203.7171.6233
408015/12/1498.12%203.7170.8234
407315/12/1398.12%203.7170.8234
405613/13/1497.78%202.0171.6234
404913/13/1397.78%202.0171.6234
405914/13/1297.77%202.9171.6233
405413/12/1597.72%202.0170.8235
406314/12/1497.71%202.9170.8234
405614/12/1397.71%202.9170.8234
405912/15/1498.33%201.2173.3234
405212/15/1398.33%201.2173.3234
406615/12/1297.70%203.7170.8233
404213/13/1297.37%202.0171.6233
404613/12/1497.30%202.0170.8234
403913/12/1397.30%202.0170.8234
404914/12/1297.29%202.9170.8233
405712/14/1598.27%201.2172.4235
404512/15/1297.91%201.2173.3233
404912/14/1497.86%201.2172.4234
404212/14/1397.86%201.2172.4234
404712/13/1597.79%201.2171.6235
403512/14/1297.44%201.2172.4233
403912/13/1497.38%201.2171.6234
403212/13/1397.38%201.2171.6234
403712/12/1597.31%201.2170.8235
403213/12/1296.89%202.0170.8233
402512/13/1296.96%201.2171.6233
402912/12/1496.90%201.2170.8234
402212/12/1396.90%201.2170.8234
401512/12/1296.48%201.2170.8233

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
406915/15/15100.00%202.5172.3234drops nothing (Premium)
405214/15/1599.59%201.7172.3234drops nothing (Premium)
406215/15/1499.57%202.5172.3233
405915/14/1599.51%202.5171.4234
404514/15/1499.16%201.7172.3233
404214/14/1599.10%201.7171.4234
405515/15/1399.15%202.5172.3232
404915/13/1599.02%202.5170.6234
403814/15/1398.73%201.7172.3232
403314/13/1598.61%201.7170.6234
403513/15/1599.17%200.8172.3234
2-1 Latios
404715/15/1298.72%202.5172.3231
403014/15/1298.31%201.7172.3231
405215/14/1499.09%202.5171.4233
401912/15/1598.76%200.0172.3234
402813/15/1498.75%200.8172.3233
402613/14/1598.69%200.8171.4234
2-1 Latios
403514/14/1498.68%201.7171.4233
404215/13/1498.60%202.5170.6233
403915/12/1598.54%202.5169.7234
402514/13/1498.19%201.7170.6233
402314/12/1598.13%201.7169.7234
403215/12/1498.12%202.5169.7233
401514/12/1497.71%201.7169.7233
404515/14/1398.66%202.5171.4232
0-1 Lugia
401112/15/1498.33%200.0172.3233
402113/15/1398.32%200.8172.3232
400912/14/1598.27%200.0171.4234
402814/14/1398.25%201.7171.4232
0-1 Lugia
403715/14/1298.24%202.5171.4231
0-1 Lugia
401613/13/1598.20%200.8170.6234
403515/13/1398.18%202.5170.6232
0-1 Lugia
402114/14/1297.83%201.7171.4231
0-1 Lugia
401814/13/1397.77%201.7170.6232
0-1 Lugia
402515/12/1397.69%202.5169.7232
0-1 Lugia
400814/12/1397.29%201.7169.7232
0-1 Lugia
400412/15/1397.91%200.0172.3232
401413/15/1297.90%200.8172.3231
399912/13/1597.79%200.0170.6234
402715/13/1297.75%202.5170.6231
0-1 Lugia
401114/13/1297.35%201.7170.6231
0-1 Lugia
401815/12/1297.27%202.5169.7231
0-1 Lugia
400114/12/1296.87%201.7169.7231
0-1 Lugia
401813/14/1498.26%200.8171.4233
400913/13/1497.78%200.8170.6233
400613/12/1597.72%200.8169.7234
399712/15/1297.49%200.0172.3231
399913/12/1497.30%200.8169.7233
400212/14/1497.85%200.0171.4233
401113/14/1397.84%200.8171.4232
400413/14/1297.42%200.8171.4231
399212/13/1497.37%200.0170.6233
400113/13/1397.36%200.8170.6232
398912/12/1597.31%200.0169.7234
398212/12/1496.89%200.0169.7233
399113/12/1396.88%200.8169.7232
399412/14/1397.43%200.0171.4232
398712/14/1297.01%200.0171.4231
398512/13/1396.96%200.0170.6232
399413/13/1296.94%200.8170.6231
397512/12/1396.48%200.0169.7232
398413/12/1296.47%200.8169.7231
397712/13/1296.54%200.0170.6231
396812/12/1296.06%200.0169.7231

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
411815/15/15100.00%203.7173.3235drops nothing (Premium)
410815/14/1599.51%203.7172.4235drops nothing (Premium)
410114/15/1599.59%202.9173.3235
411015/15/1499.57%203.7173.3234
410315/15/1399.57%203.7173.3234
409114/14/1599.10%202.9172.4235
409314/15/1499.16%202.9173.3234
408614/15/1399.16%202.9173.3234
409615/15/1299.15%203.7173.3233
2-2 Mewtwo
410015/14/1499.09%203.7172.4234
409315/14/1399.09%203.7172.4234
409815/13/1599.02%203.7171.6235
2-2 Mewtwo
408815/12/1598.54%203.7170.8235
2-2 Mewtwo
407914/15/1298.74%202.9173.3233
2-2 Mewtwo
408314/14/1498.68%202.9172.4234
407614/14/1398.68%202.9172.4234
408114/13/1598.61%202.9171.6235
2-2 Mewtwo
409015/13/1498.60%203.7171.6234
2-2 Mewtwo
408315/13/1398.60%203.7171.6234
2-2 Mewtwo
407114/12/1598.13%202.9170.8235
2-2 Mewtwo
408413/15/1599.17%202.0173.3235
407413/14/1598.69%202.0172.4235
408615/14/1298.67%203.7172.4233
407314/13/1498.19%202.9171.6234
2-2 Mewtwo
406614/13/1398.19%202.9171.6234
2-2 Mewtwo
407613/15/1498.75%202.0173.3234
406913/15/1398.75%202.0173.3234
406914/14/1298.26%202.9172.4233
407615/13/1298.18%203.7171.6233
406712/15/1598.76%201.2173.3235
405912/15/1498.33%201.2173.3234
405212/15/1398.33%201.2173.3234
406613/14/1498.27%202.0172.4234
405913/14/1398.27%202.0172.4234
405712/14/1598.27%201.2172.4235
408015/12/1498.12%203.7170.8234
407315/12/1398.12%203.7170.8234
405914/13/1297.77%202.9171.6233
406213/15/1298.33%202.0173.3233
406413/13/1598.20%202.0171.6235
404912/14/1497.86%201.2172.4234
404212/14/1397.86%201.2172.4234
405613/13/1497.78%202.0171.6234
404913/13/1397.78%202.0171.6234
405413/12/1597.72%202.0170.8235
406314/12/1497.71%202.9170.8234
405614/12/1397.71%202.9170.8234
406615/12/1297.70%203.7170.8233
404512/15/1297.91%201.2173.3233
405213/14/1297.85%202.0172.4233
404712/13/1597.79%201.2171.6235
403912/13/1497.38%201.2171.6234
403212/13/1397.38%201.2171.6234
403712/12/1597.31%201.2170.8235
404914/12/1297.29%202.9170.8233
403512/14/1297.44%201.2172.4233
404213/13/1297.37%202.0171.6233
404613/12/1497.30%202.0170.8234
403913/12/1397.30%202.0170.8234
402512/13/1296.96%201.2171.6233
402912/12/1496.90%201.2170.8234
402212/12/1396.90%201.2170.8234
403213/12/1296.89%202.0170.8233
401512/12/1296.48%201.2170.8233

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
406915/15/15100.00%202.5172.3234drops nothing (Premium)
405214/15/1599.59%201.7172.3234drops nothing (Premium)
403513/15/1599.17%200.8172.3234
406215/15/1499.57%202.5172.3233
2-2 Mewtwo
405915/14/1599.51%202.5171.4234
2-2 Mewtwo
404514/15/1499.16%201.7172.3233
2-2 Mewtwo
404214/14/1599.10%201.7171.4234
2-2 Mewtwo
405515/15/1399.15%202.5172.3232
2-2 Mewtwo
405215/14/1499.09%202.5171.4233
2-2 Mewtwo
401912/15/1598.76%200.0172.3234
402813/15/1498.75%200.8172.3233
403814/15/1398.73%201.7172.3232
2-2 Mewtwo
402613/14/1598.69%200.8171.4234
403514/14/1498.68%201.7171.4233
2-2 Mewtwo
404915/13/1599.02%202.5170.6234
2-2 Mewtwo
403314/13/1598.61%201.7170.6234
2-2 Mewtwo
402113/15/1398.32%200.8172.3232
401813/14/1498.26%200.8171.4233
404715/15/1298.72%202.5172.3231
2-2 Mewtwo
404515/14/1398.66%202.5171.4232
2-2 Mewtwo
404215/13/1498.60%202.5170.6233
2-2 Mewtwo
403915/12/1598.54%202.5169.7234
2-2 Mewtwo
401112/15/1498.33%200.0172.3233
403014/15/1298.31%201.7172.3231
2-2 Mewtwo
400912/14/1598.27%200.0171.4234
402814/14/1398.25%201.7171.4232
2-2 Mewtwo
403715/14/1298.24%202.5171.4231
2-2 Mewtwo
401613/13/1598.20%200.8170.6234
402514/13/1498.19%201.7170.6233
2-2 Mewtwo
402314/12/1598.13%201.7169.7234
2-2 Mewtwo
402114/14/1297.83%201.7171.4231
2-2 Mewtwo
403515/13/1398.18%202.5170.6232
2-2 Mewtwo
403215/12/1498.12%202.5169.7233
2-2 Mewtwo
400412/15/1397.91%200.0172.3232
401413/15/1297.90%200.8172.3231
400212/14/1497.85%200.0171.4233
401113/14/1397.84%200.8171.4232
400913/13/1497.78%200.8170.6233
401814/13/1397.77%201.7170.6232
2-2 Mewtwo
402715/13/1297.75%202.5170.6231
2-2 Mewtwo
400613/12/1597.72%200.8169.7234
401514/12/1497.71%201.7169.7233
2-2 Mewtwo
401114/13/1297.35%201.7170.6231
2-2 Mewtwo
399912/13/1597.79%200.0170.6234
402515/12/1397.69%202.5169.7232
0-1 Lugia
2-2 Mewtwo
400413/14/1297.42%200.8171.4231
400113/13/1397.36%200.8170.6232
400814/12/1397.29%201.7169.7232
0-1 Lugia
2-2 Mewtwo
399712/15/1297.49%200.0172.3231
399412/14/1397.43%200.0171.4232
399212/13/1497.37%200.0170.6233
398912/12/1597.31%200.0169.7234
399913/12/1497.30%200.8169.7233
401815/12/1297.27%202.5169.7231
399413/13/1296.94%200.8170.6231
400114/12/1296.87%201.7169.7231
398712/14/1297.01%200.0171.4231
398512/13/1396.96%200.0170.6232
399113/12/1396.88%200.8169.7232
398212/12/1496.89%200.0169.7233
397712/13/1296.54%200.0170.6231
398413/12/1296.47%200.8169.7231
397512/12/1396.48%200.0169.7232
396812/12/1296.06%200.0169.7231

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.