Lugia (Shadow): Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Lugia (Shadow) with its standard Master League moveset. Base stats atk 193 / def 310 / hp 235.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Kyurem (White), Reshiram, Kyogre, Marshadow, Palkia (Shadow), Yveltal, Ho-Oh, Zygarde (Complete Forme), Kyogre (Shadow), Solgaleo, Hydreigon (Shadow), Jirachi, Kyurem, Tapu Lele, Dragonite (Shadow), Goodra, Sylveon, Gyarados, Ho-Oh (Shadow), Reshiram (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Groudon (Shadow) 1-2, Kyogre (Shadow) 2-2, Lugia (Shadow) 0-0, Lugia (Shadow) 1-1, Lugia 0-0, Lugia 1-1, Lugia 2-2, Lunala 1-0, Marshadow 0-0, Reshiram (Shadow) 0-0, Reshiram (Shadow) 2-2, Togekiss 0-1

Vs a best-buddy meta

Gains: Florges 1-2, Marshadow 0-0, Zacian (Crowned Sword) 1-0

Attack IVs

Attack at a perfect IV: 211.0 at L51 (best buddy), 209.7 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14208.7Lugia (Shadow)Kyogre, Groudon
13207.7Lugia (Shadow)Kyogre, Groudon, Keldeo (Resolute), Annihilape (Shadow), Keldeo (Ordinary)
12206.7Lugia (Shadow), PrimarinaLunala, Dialga (Origin), Kyogre, Meloetta (Aria), Groudon, Keldeo (Resolute), Jirachi, Annihilape (Shadow), Dragonite (Shadow), Goodra, Keldeo (Ordinary)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Sylveon 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)
13 Atk:
  • Dialga 2-1 near-death win: still wins but barely survives, 29 HP left of 210 -- a perfect 15/15/15 keeps 94
  • Florges 1-1 near-death win: still wins but barely survives, 5 HP left of 210 -- a perfect 15/15/15 keeps 80
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Ordinary) 0-1 near-death win: still wins but barely survives, 12 HP left of 210 -- a perfect 15/15/15 keeps 70
  • Keldeo (Resolute) 0-1 near-death win: still wins but barely survives, 12 HP left of 210 -- a perfect 15/15/15 keeps 70
  • Kyogre 0-0 near-death win: still wins but barely survives, 21 HP left of 210 -- a perfect 15/15/15 keeps 51
  • Sylveon 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)
12 Atk:
  • Dialga 2-1 near-death win: still wins but barely survives, 29 HP left of 210 -- a perfect 15/15/15 keeps 94
  • Florges 1-1 near-death win: still wins but barely survives, 5 HP left of 210 -- a perfect 15/15/15 keeps 80
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Jirachi 2-1 near-death win: still wins but barely survives, 20 HP left of 210 -- a perfect 15/15/15 keeps 86
  • Keldeo (Ordinary) 0-1 near-death win: still wins but barely survives, 12 HP left of 210 -- a perfect 15/15/15 keeps 70
  • Keldeo (Resolute) 0-1 near-death win: still wins but barely survives, 12 HP left of 210 -- a perfect 15/15/15 keeps 70
  • Kyogre 0-0 near-death win: still wins but barely survives, 21 HP left of 210 -- a perfect 15/15/15 keeps 51
  • Lunala 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Meloetta (Aria) 0-1 near-death win: still wins but barely survives, 30 HP left of 210 -- a perfect 15/15/15 keeps 62
  • Sylveon 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14208.7PrimarinaKeldeo (Resolute), Annihilape (Shadow), Goodra, Keldeo (Ordinary)-
13207.7PrimarinaLunala, Dialga (Origin), Meloetta (Aria), Keldeo (Resolute), Jirachi, Annihilape (Shadow), Dragonite (Shadow), Goodra, Keldeo (Ordinary)
12206.7PrimarinaLunala, Dialga (Origin), Marshadow, Palkia (Shadow), Meloetta (Aria), Palkia, Keldeo (Resolute), Jirachi, Annihilape (Shadow), Dragonite (Shadow), Goodra, Keldeo (Ordinary)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Keldeo (Ordinary) 0-1 near-death win: still wins but barely survives, 12 HP left of 210 -- a perfect 15/15/15 keeps 70
  • Keldeo (Resolute) 0-1 near-death win: still wins but barely survives, 12 HP left of 210 -- a perfect 15/15/15 keeps 70
13 Atk:
  • Jirachi 2-1 near-death win: still wins but barely survives, 18 HP left of 210 -- a perfect 15/15/15 keeps 85
  • Keldeo (Ordinary) 0-1 near-death win: still wins but barely survives, 12 HP left of 210 -- a perfect 15/15/15 keeps 70
  • Keldeo (Resolute) 0-1 near-death win: still wins but barely survives, 12 HP left of 210 -- a perfect 15/15/15 keeps 70
  • Lunala 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Meloetta (Aria) 0-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Meloetta (Aria) 0-1 near-death win: still wins but barely survives, 30 HP left of 210 -- a perfect 15/15/15 keeps 62
  • Meloetta (Aria) 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Jirachi 2-1 near-death win: still wins but barely survives, 18 HP left of 210 -- a perfect 15/15/15 keeps 85
  • Keldeo (Ordinary) 0-1 near-death win: still wins but barely survives, 12 HP left of 210 -- a perfect 15/15/15 keeps 70
  • Keldeo (Resolute) 0-1 near-death win: still wins but barely survives, 12 HP left of 210 -- a perfect 15/15/15 keeps 70
  • Lunala 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Marshadow 2-1 near-death win: still wins but barely survives, 23 HP left of 210 -- a perfect 15/15/15 keeps 96
  • Meloetta (Aria) 0-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Meloetta (Aria) 0-1 near-death win: still wins but barely survives, 30 HP left of 210 -- a perfect 15/15/15 keeps 62
  • Meloetta (Aria) 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14210.0-Latias
13209.0Lugia (Shadow)Kyogre, Groudon, Latias
12207.9Lugia (Shadow)Kyogre, Groudon, Keldeo (Resolute), Latias, Keldeo (Ordinary)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Lunala 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Lugia (Shadow) 1-0 near-death win: still wins but barely survives, 28 HP left of 211 -- a perfect 15/15/15 keeps 98
  • Lugia (Shadow) 2-1 near-death win: still wins but barely survives, 3 HP left of 211 -- a perfect 15/15/15 keeps 73
  • Lunala 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Sylveon 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)
12 Atk:
  • Dialga 2-1 near-death win: still wins but barely survives, 30 HP left of 211 -- a perfect 15/15/15 keeps 95
  • Florges 1-1 near-death win: still wins but barely survives, 6 HP left of 211 -- a perfect 15/15/15 keeps 81
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Ordinary) 0-1 near-death win: still wins but barely survives, 13 HP left of 211 -- a perfect 15/15/15 keeps 71
  • Keldeo (Resolute) 0-1 near-death win: still wins but barely survives, 13 HP left of 211 -- a perfect 15/15/15 keeps 71
  • Lugia (Shadow) 1-0 near-death win: still wins but barely survives, 28 HP left of 211 -- a perfect 15/15/15 keeps 98
  • Lugia (Shadow) 2-1 near-death win: still wins but barely survives, 3 HP left of 211 -- a perfect 15/15/15 keeps 73
  • Lunala 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Sylveon 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14210.0Lugia (Shadow)Kyogre, Groudon-
13209.0Lugia (Shadow)Kyogre, Groudon, Keldeo (Resolute), Annihilape (Shadow), Keldeo (Ordinary)-
12207.9Lugia (Shadow), PrimarinaLunala, Dialga (Origin), Kyogre, Meloetta (Aria), Groudon, Keldeo (Resolute), Jirachi, Annihilape (Shadow), Dragonite (Shadow), Goodra, Keldeo (Ordinary)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre 0-0 near-death win: still wins but barely survives, 22 HP left of 211 -- a perfect 15/15/15 keeps 52
13 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Ordinary) 0-1 near-death win: still wins but barely survives, 13 HP left of 211 -- a perfect 15/15/15 keeps 71
  • Keldeo (Resolute) 0-1 near-death win: still wins but barely survives, 13 HP left of 211 -- a perfect 15/15/15 keeps 71
  • Kyogre 0-0 near-death win: still wins but barely survives, 22 HP left of 211 -- a perfect 15/15/15 keeps 52
12 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Jirachi 2-1 near-death win: still wins but barely survives, 21 HP left of 211 -- a perfect 15/15/15 keeps 87
  • Keldeo (Ordinary) 0-1 near-death win: still wins but barely survives, 13 HP left of 211 -- a perfect 15/15/15 keeps 71
  • Keldeo (Resolute) 0-1 near-death win: still wins but barely survives, 13 HP left of 211 -- a perfect 15/15/15 keeps 71
  • Kyogre 0-0 near-death win: still wins but barely survives, 22 HP left of 211 -- a perfect 15/15/15 keeps 52
  • Lunala 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Meloetta (Aria) 0-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Meloetta (Aria) 0-1 near-death win: still wins but barely survives, 31 HP left of 211 -- a perfect 15/15/15 keeps 63
  • Meloetta (Aria) 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Defense IVs

Defense at a perfect IV: 228.9 at L51 (best buddy), 227.6 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14226.9Zacian (Crowned Sword)
13226.2Zacian (Crowned Sword)
12225.5Zacian (Crowned Sword)

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14226.9-
13226.2-
12225.5Kyogre (Shadow)

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14228.2Kyogre-
13227.5Kyogre, Dialga (Shadow), Reshiram (Shadow)
12226.8Zacian (Crowned Sword), Kyogre, Dialga (Shadow), Reshiram (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Def:
  • Dialga (Shadow) 1-0 near-death win: still wins but barely survives, 27 HP left of 211 -- a perfect 15/15/15 keeps 56
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Dialga (Shadow) 1-0 near-death win: still wins but barely survives, 27 HP left of 211 -- a perfect 15/15/15 keeps 56
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14228.2Zacian (Crowned Sword)
13227.5Zacian (Crowned Sword)
12226.8Zacian (Crowned Sword)

HP IVs

HP at a perfect IV: 211 at L51 (best buddy), 210 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14209
13208
12207
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Zamazenta (Crowned Shield) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14209
13208
12207
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Gyarados (Shadow) 2-2 near-death win: still wins but barely survives, 3 HP left of 208 -- a perfect 15/15/15 keeps 48
  • Zamazenta (Crowned Shield) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 HP:
  • Goodra 1-1 near-death win: still wins but barely survives, 17 HP left of 207 -- a perfect 15/15/15 keeps 87
  • Gyarados (Shadow) 2-2 near-death win: still wins but barely survives, 2 HP left of 207 -- a perfect 15/15/15 keeps 48

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14210
13209
12208
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 HP:
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 HP:
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 HP:
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14210
13209
12208
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Zamazenta (Crowned Shield) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case. A marks a spread that drops nothing but still spends a shield or banks a charged move less; see Check my IVs.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
423615/15/15100.00%211.0228.9211drops nothing (Premium)
421614/15/15 99.52%210.0228.9211drops nothing (Premium)
419513/15/15 99.04%209.0228.9211drops nothing (Premium)
422915/14/1599.69%211.0228.2211
422715/15/1499.53%211.0228.9210
422315/13/1599.38%211.0227.5211
420914/14/1599.21%210.0228.2211
420714/15/1499.05%210.0228.9210
420314/13/1598.91%210.0227.5211
418913/14/1598.73%209.0228.2211
418713/15/1498.57%209.0228.9210
418213/13/1598.43%209.0227.5211
421615/12/1599.08%211.0226.8211
421915/15/1399.05%211.0228.9209
419614/12/1598.60%210.0226.8211
419914/15/1398.58%210.0228.9209
417613/12/1598.12%209.0226.8211
417813/15/1398.10%209.0228.9209
422115/14/1499.22%211.0228.2210
421415/13/1498.91%211.0227.5210
420114/14/1498.74%210.0228.2210
419414/13/1498.44%210.0227.5210
418013/14/1498.27%209.0228.2210
417413/13/1497.96%209.0227.5210
421215/14/1398.75%211.0228.2209
421015/15/1298.58%211.0228.9208
417512/15/1598.56%207.9228.9211
419214/14/1398.27%210.0228.2209
419014/15/1298.10%210.0228.9208
417213/14/1397.80%209.0228.2209
417013/15/1297.63%209.0228.9208
420815/12/1498.61%211.0226.8210
420615/13/1398.44%211.0227.5209
416812/14/1598.25%207.9228.2211
418814/12/1498.13%210.0226.8210
416612/15/1498.09%207.9228.9210
418614/13/1397.97%210.0227.5209
416212/13/1597.95%207.9227.5211
416713/12/1497.66%209.0226.8210
416513/13/1397.50%209.0227.5209
420415/14/1298.27%211.0228.2208
419915/12/1398.14%211.0226.8209
419715/13/1297.97%211.0227.5208
418414/14/1297.80%210.0228.2208
419115/12/1297.67%211.0226.8208
417914/12/1397.67%210.0226.8209
415512/12/1597.65%207.9226.8211
415812/15/1397.62%207.9228.9209
417714/13/1297.50%210.0227.5208
416313/14/1297.33%209.0228.2208
417114/12/1297.20%210.0226.8208
415913/12/1397.19%209.0226.8209
415713/13/1297.03%209.0227.5208
415113/12/1296.73%209.0226.8208
416012/14/1497.79%207.9228.2210
415412/13/1497.49%207.9227.5210
415212/14/1397.32%207.9228.2209
415012/15/1297.16%207.9228.9208
414712/12/1497.19%207.9226.8210
414512/13/1397.02%207.9227.5209
414312/14/1296.86%207.9228.2208
413912/12/1396.72%207.9226.8209
413712/13/1296.56%207.9227.5208
413012/12/1296.26%207.9226.8208

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
418615/15/15100.00%209.7227.6210drops nothing (Premium)
416614/15/1599.52%208.7227.6210drops nothing (Premium)
417915/14/1599.69%209.7226.9210
417815/15/1499.52%209.7227.6209
417315/13/1599.38%209.7226.2210
415914/14/1599.21%208.7226.9210
415714/15/1499.05%208.7227.6209
415314/13/1598.91%208.7226.2210
417115/14/1499.22%209.7226.9209
416715/12/1599.08%209.7225.5210
416915/15/1399.05%209.7227.6208
416315/14/1398.74%209.7226.9208
415114/14/1498.74%208.7226.9209
414714/12/1598.60%208.7225.5210
414914/15/1398.57%208.7227.6208
414314/14/1398.27%208.7226.9208
416115/15/1298.57%209.7227.6207
414114/15/1298.10%208.7227.6207
416515/13/1498.91%209.7226.2209
414514/13/1498.44%208.7226.2209
414613/15/1599.04%207.7227.6210
412612/15/1598.56%206.7227.6210
415615/13/1398.44%209.7226.2208
415415/14/1298.27%209.7226.9207
413614/13/1397.96%208.7226.2208
413414/14/1297.80%208.7226.9207
415815/12/1498.61%209.7225.5209
413814/12/1498.13%208.7225.5209
413913/14/1598.73%207.7226.9210
413713/15/1498.57%207.7227.6209
413313/13/1598.43%207.7226.2210
411912/14/1598.25%206.7226.9210
415015/12/1398.13%209.7225.5208
411712/15/1498.09%206.7227.6209
411312/13/1597.95%206.7226.2210
413014/12/1397.66%208.7225.5208
413113/14/1498.26%207.7226.9209
412613/12/1598.12%207.7225.5210
412913/15/1398.10%207.7227.6208
414815/13/1297.96%209.7226.2207
412313/14/1397.79%207.7226.9208
411112/14/1497.79%206.7226.9209
410612/12/1597.65%206.7225.5210
410912/15/1397.62%206.7227.6208
412814/13/1297.49%208.7226.2207
410312/14/1397.32%206.7226.9208
414115/12/1297.66%209.7225.5207
412113/15/1297.62%207.7227.6207
412214/12/1297.19%208.7225.5207
410112/15/1297.15%206.7227.6207
412513/13/1497.96%207.7226.2209
410512/13/1497.48%206.7226.2209
411613/13/1397.49%207.7226.2208
411413/14/1297.32%207.7226.9207
409612/13/1397.02%206.7226.2208
409412/14/1296.85%206.7226.9207
411813/12/1497.66%207.7225.5209
409812/12/1497.18%206.7225.5209
411013/12/1397.19%207.7225.5208
409012/12/1396.72%206.7225.5208
410813/13/1297.02%207.7226.2207
408812/13/1296.55%206.7226.2207
410213/12/1296.72%207.7225.5207
408212/12/1296.25%206.7225.5207

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
423615/15/15100.00%211.0228.9211drops nothing (Premium)
422915/14/1599.69%211.0228.2211drops nothing (Premium)
422715/15/1499.53%211.0228.9210
422315/13/1599.38%211.0227.5211
422115/14/1499.22%211.0228.2210
420914/14/1599.21%210.0228.2211
1-0 Lunala
421915/15/1399.05%211.0228.9209
421215/14/1398.75%211.0228.2209
421614/15/1599.52%210.0228.9211
1-0 Lunala
421615/12/1599.08%211.0226.8211
421415/13/1498.91%211.0227.5210
420615/13/1398.44%211.0227.5209
420114/14/1498.74%210.0228.2210
1-0 Lunala
421015/15/1298.58%211.0228.9208
420415/14/1298.27%211.0228.2208
420714/15/1499.05%210.0228.9210
1-0 Lunala
420314/13/1598.91%210.0227.5211
420815/12/1498.61%211.0226.8210
419214/14/1398.27%210.0228.2209
1-0 Lunala
419915/12/1398.14%211.0226.8209
419914/15/1398.58%210.0228.9209
419715/13/1297.97%211.0227.5208
419614/12/1598.60%210.0226.8211
419414/13/1498.44%210.0227.5210
418614/13/1397.97%210.0227.5209
418414/14/1297.80%210.0228.2208
418913/14/1598.73%209.0228.2211
419014/15/1298.10%210.0228.9208
419115/12/1297.67%211.0226.8208
419513/15/1599.04%209.0228.9211
418814/12/1498.13%210.0226.8210
417914/12/1397.67%210.0226.8209
418013/14/1498.27%209.0228.2210
417714/13/1297.50%210.0227.5208
418713/15/1498.57%209.0228.9210
418213/13/1598.43%209.0227.5211
416812/14/1598.25%207.9228.2211
417213/14/1397.80%209.0228.2209
417512/15/1598.56%207.9228.9211
417813/15/1398.10%209.0228.9209
416012/14/1497.79%207.9228.2210
417114/12/1297.20%210.0226.8208
417613/12/1598.12%209.0226.8211
416612/15/1498.09%207.9228.9210
417413/13/1497.96%209.0227.5210
415212/14/1397.32%207.9228.2209
416212/13/1597.95%207.9227.5211
415812/15/1397.62%207.9228.9209
416513/13/1397.50%209.0227.5209
416313/14/1297.33%209.0228.2208
416713/12/1497.66%209.0226.8210
415512/12/1597.65%207.9226.8211
417013/15/1297.63%209.0228.9208
415412/13/1497.49%207.9227.5210
415913/12/1397.19%209.0226.8209
415713/13/1297.03%209.0227.5208
414512/13/1397.02%207.9227.5209
414312/14/1296.86%207.9228.2208
414712/12/1497.19%207.9226.8210
415012/15/1297.16%207.9228.9208
415113/12/1296.73%209.0226.8208
413912/12/1396.72%207.9226.8209
413712/13/1296.56%207.9227.5208
413012/12/1296.26%207.9226.8208

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
418615/15/15100.00%209.7227.6210drops nothing (Premium)
417815/15/1499.52%209.7227.6209
417915/14/1599.69%209.7226.9210
416614/15/1599.52%208.7227.6210
417315/13/1599.38%209.7226.2210
417115/14/1499.22%209.7226.9209
416915/15/1399.05%209.7227.6208
415714/15/1499.05%208.7227.6209
415914/14/1599.21%208.7226.9210
416715/12/1599.08%209.7225.5210
414613/15/1599.04%207.7227.6210
416515/13/1498.91%209.7226.2209
415314/13/1598.91%208.7226.2210
416115/15/1298.57%209.7227.6207
416315/14/1398.74%209.7226.9208
415114/14/1498.74%208.7226.9209
415815/12/1498.61%209.7225.5209
414914/15/1398.57%208.7227.6208
413713/15/1498.57%207.7227.6209
415615/13/1398.44%209.7226.2208
415015/12/1398.13%209.7225.5208
414114/15/1298.10%208.7227.6207
413913/14/1598.73%207.7226.9210
414714/12/1598.60%208.7225.5210
412612/15/1598.56%206.7227.6210
414514/13/1498.44%208.7226.2209
413313/13/1598.43%207.7226.2210
415415/14/1298.27%209.7226.9207
414815/13/1297.96%209.7226.2207
414314/14/1398.27%208.7226.9208
413113/14/1498.26%207.7226.9209
413814/12/1498.13%208.7225.5209
412913/15/1398.10%207.7227.6208
411712/15/1498.09%206.7227.6209
413614/13/1397.96%208.7226.2208
413414/14/1297.80%208.7226.9207
413014/12/1397.66%208.7225.5208
412113/15/1297.62%207.7227.6207
412814/13/1297.49%208.7226.2207
411912/14/1598.25%206.7226.9210
412613/12/1598.12%207.7225.5210
412513/13/1497.96%207.7226.2209
411312/13/1597.95%206.7226.2210
414115/12/1297.66%209.7225.5207
412313/14/1397.79%207.7226.9208
411112/14/1497.79%206.7226.9209
411813/12/1497.66%207.7225.5209
410912/15/1397.62%206.7227.6208
411613/13/1397.49%207.7226.2208
412214/12/1297.19%208.7225.5207
411013/12/1397.19%207.7225.5208
410112/15/1297.15%206.7227.6207
410612/12/1597.65%206.7225.5210
410512/13/1497.48%206.7226.2209
411413/14/1297.32%207.7226.9207
410813/13/1297.02%207.7226.2207
410312/14/1397.32%206.7226.9208
409812/12/1497.18%206.7225.5209
409612/13/1397.02%206.7226.2208
409012/12/1396.72%206.7225.5208
409412/14/1296.85%206.7226.9207
410213/12/1296.72%207.7225.5207
408812/13/1296.55%206.7226.2207
408212/12/1296.25%206.7225.5207

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.