Lugia: Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Lugia with its standard Master League moveset. Base stats atk 193 / def 310 / hp 235.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Xerneas, Reshiram, Zamazenta (Crowned Shield), Kyogre, Marshadow, Palkia (Shadow), Ho-Oh, Zygarde (Complete Forme), Kyogre (Shadow), Solgaleo, Hydreigon (Shadow), Kyurem, Tapu Lele, Sylveon, Ho-Oh (Shadow), Reshiram (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Kyurem (Black) 0-0, Landorus (Therian) 0-1, Lugia (Shadow) 0-0, Lugia (Shadow) 1-1, Lugia (Shadow) 2-2, Lugia 0-0, Lugia 1-1, Lugia 2-2, Lunala 1-0, Zacian (Crowned Sword) 2-0, Zacian (Crowned Sword) 2-1

Vs a best-buddy meta

Gains: Dialga 1-0, Gyarados (Shadow) 1-2, Kyogre 1-1, Lunala 1-0, Tapu Lele 1-1

Attack IVs

Attack at a perfect IV: 175.8 at L51 (best buddy), 174.8 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14173.9LugiaKyogre, Kyogre (Shadow), Groudon, Groudon (Shadow)
13173.1LugiaKyogre, Kyogre (Shadow), Groudon, Gyarados, Groudon (Shadow)
12172.3LugiaDialga (Origin), Kyogre, Yveltal, Meloetta (Aria), Kyogre (Shadow), Groudon, Gyarados, Groudon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Groudon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Dialga (Shadow) 2-1 near-death win: still wins but barely survives, 29 HP left of 210 -- a perfect 15/15/15 keeps 94
  • Groudon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre (Shadow) 0-0 near-death win: still wins but barely survives, 21 HP left of 210 -- a perfect 15/15/15 keeps 51
12 Atk:
  • Dialga (Shadow) 2-1 near-death win: still wins but barely survives, 29 HP left of 210 -- a perfect 15/15/15 keeps 94
  • Groudon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre 2-1 near-death win: still wins but barely survives, 13 HP left of 210 -- a perfect 15/15/15 keeps 112
  • Kyogre (Shadow) 0-0 near-death win: still wins but barely survives, 21 HP left of 210 -- a perfect 15/15/15 keeps 51
  • Meloetta (Aria) 1-2 near-death win: still wins but barely survives, 29 HP left of 210 -- a perfect 15/15/15 keeps 83

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14173.9-Gyarados
13173.1-Dialga (Origin), Yveltal, Meloetta (Aria), Gyarados
12172.3-Dialga (Origin), Palkia (Shadow), Yveltal, Meloetta (Aria), Gyarados
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Kyurem (Black) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyurem (White) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 9, was 54)
  • Solgaleo 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 9, was 54)
13 Atk:
  • Goodra 0-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Goodra 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Goodra 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Groudon 1-2 near-death win: still wins but barely survives, 20 HP left of 210 -- a perfect 15/15/15 keeps 61
  • Kyurem 2-1 near-death win: still wins but barely survives, 4 HP left of 210 -- a perfect 15/15/15 keeps 67
  • Kyurem (Black) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyurem (White) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Meloetta (Aria) 1-2 near-death win: still wins but barely survives, 29 HP left of 210 -- a perfect 15/15/15 keeps 84
  • Solgaleo 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 9, was 54)
  • Solgaleo 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 9, was 54)
12 Atk:
  • Goodra 0-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Goodra 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Goodra 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Groudon 1-2 near-death win: still wins but barely survives, 20 HP left of 210 -- a perfect 15/15/15 keeps 61
  • Kyurem 2-1 near-death win: still wins but barely survives, 4 HP left of 210 -- a perfect 15/15/15 keeps 67
  • Kyurem (Black) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyurem (White) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Meloetta (Aria) 1-2 near-death win: still wins but barely survives, 29 HP left of 210 -- a perfect 15/15/15 keeps 84
  • Primarina 1-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)
  • Primarina 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)
  • Solgaleo 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 9, was 54)
  • Solgaleo 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 9, was 54)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14175.0-Latias (Shadow), Dragonite (Shadow)
13174.1LugiaKyogre, Kyogre (Shadow), Groudon, Latias (Shadow), Dragonite (Shadow), Groudon (Shadow)
12173.3LugiaKyogre, Kyogre (Shadow), Groudon, Latias (Shadow), Dragonite (Shadow), Groudon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Groudon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Meloetta (Aria) 0-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)
  • Meloetta (Aria) 1-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)
  • Meloetta (Aria) 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)
12 Atk:
  • Dialga (Shadow) 2-1 near-death win: still wins but barely survives, 30 HP left of 211 -- a perfect 15/15/15 keeps 95
  • Groudon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Meloetta (Aria) 0-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)
  • Meloetta (Aria) 1-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)
  • Meloetta (Aria) 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 48)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14175.0LugiaKyogre, Kyogre (Shadow), Groudon, Groudon (Shadow)
1-0 Dialga
1-1 Kyogre
13174.1LugiaKyogre, Kyogre (Shadow), Groudon, Gyarados, Groudon (Shadow)
12173.3LugiaDialga (Origin), Kyogre, Yveltal, Meloetta (Aria), Kyogre (Shadow), Groudon, Gyarados, Groudon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Groudon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre 2-1 near-death win: still wins but barely survives, 14 HP left of 211 -- a perfect 15/15/15 keeps 113
  • Kyogre (Shadow) 0-0 near-death win: still wins but barely survives, 22 HP left of 211 -- a perfect 15/15/15 keeps 52
13 Atk:
  • Groudon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre 2-1 near-death win: still wins but barely survives, 14 HP left of 211 -- a perfect 15/15/15 keeps 113
  • Kyogre (Shadow) 0-0 near-death win: still wins but barely survives, 22 HP left of 211 -- a perfect 15/15/15 keeps 52
  • Kyurem (Black) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyurem (White) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 9, was 54)
  • Solgaleo 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 9, was 54)
12 Atk:
  • Goodra 0-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Goodra 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Goodra 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Groudon 1-2 near-death win: still wins but barely survives, 21 HP left of 211 -- a perfect 15/15/15 keeps 62
  • Groudon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre 2-1 near-death win: still wins but barely survives, 14 HP left of 211 -- a perfect 15/15/15 keeps 113
  • Kyogre (Shadow) 0-0 near-death win: still wins but barely survives, 22 HP left of 211 -- a perfect 15/15/15 keeps 52
  • Kyurem 2-1 near-death win: still wins but barely survives, 5 HP left of 211 -- a perfect 15/15/15 keeps 72
  • Kyurem (Black) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyurem (White) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Meloetta (Aria) 1-2 near-death win: still wins but barely survives, 30 HP left of 211 -- a perfect 15/15/15 keeps 85
  • Solgaleo 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 9, was 54)
  • Solgaleo 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 9, was 54)

Defense IVs

Defense at a perfect IV: 274.7 at L51 (best buddy), 273.1 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14272.3-
13271.4-
12270.6Garchomp

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14272.3Garchomp-
13271.4Garchomp, Solgaleo-
12270.6Garchomp, Solgaleo-

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14273.9Kyurem (Black), Kyogre (Shadow)
13273.0Kyurem (Black), Kyogre (Shadow)
12272.2Kyurem (Black), Kyogre (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Dialga 1-0 near-death win: still wins but barely survives, 4 HP left of 211 -- a perfect 15/15/15 keeps 53
13 Def:
  • Dialga 1-0 near-death win: still wins but barely survives, 4 HP left of 211 -- a perfect 15/15/15 keeps 53
12 Def:
  • Dialga 1-0 near-death win: still wins but barely survives, 4 HP left of 211 -- a perfect 15/15/15 keeps 53

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14273.9-
1-0 Lunala
13273.0-
1-0 Lunala
12272.2Garchomp
1-0 Lunala

HP IVs

HP at a perfect IV: 211 at L51 (best buddy), 210 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14209
13208
12207

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14209-
13208
12207

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14210
13209
12208
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 HP:
  • Dialga 1-0 near-death win: still wins but barely survives, 4 HP left of 210 -- a perfect 15/15/15 keeps 53
13 HP:
  • Dialga 1-0 near-death win: still wins but barely survives, 3 HP left of 209 -- a perfect 15/15/15 keeps 53
12 HP:
  • Dialga 1-0 near-death win: still wins but barely survives, 2 HP left of 208 -- a perfect 15/15/15 keeps 53

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14210
1-0 Lunala
13209
12208

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
423615/15/15100.00%175.8274.7211drops nothing (Premium)
422915/14/1599.69%175.8273.9211
1-0 Lunala
422715/15/1499.53%175.8274.7210
1-0 Lunala
422315/13/1599.38%175.8273.0211
1-0 Lunala
421615/12/1599.08%175.8272.2211
1-0 Lunala
421614/15/1599.52%175.0274.7211
1-0 Dialga
1-1 Kyogre
422115/14/1499.22%175.8273.9210
1-0 Lunala
421915/15/1399.05%175.8274.7209
1-0 Lunala
421415/13/1498.91%175.8273.0210
1-0 Lunala
421215/14/1398.75%175.8273.9209
1-0 Lunala
420815/12/1498.61%175.8272.2210
1-0 Lunala
420615/13/1398.44%175.8273.0209
1-0 Lunala
419915/12/1398.14%175.8272.2209
1-0 Lunala
420914/14/1599.21%175.0273.9211
1-1 Kyogre
420714/15/1499.05%175.0274.7210
1-1 Kyogre
419513/15/1599.04%174.1274.7211
1-0 Dialga
420314/13/1598.91%175.0273.0211
1-1 Kyogre
419614/12/1598.60%175.0272.2211
1-1 Kyogre
421015/15/1298.58%175.8274.7208
1-0 Lunala
420415/14/1298.27%175.8273.9208
1-0 Lunala
420114/14/1498.74%175.0273.9210
1-1 Kyogre
418913/14/1598.73%174.1273.9211
419914/15/1398.58%175.0274.7209
1-1 Kyogre
418713/15/1498.57%174.1274.7210
419414/13/1498.44%175.0273.0210
1-1 Kyogre
418213/13/1598.43%174.1273.0211
419214/14/1398.27%175.0273.9209
1-1 Kyogre
418814/12/1498.13%175.0272.2210
1-1 Kyogre
417613/12/1598.12%174.1272.2211
419715/13/1297.97%175.8273.0208
418614/13/1397.97%175.0273.0209
1-1 Kyogre
419115/12/1297.67%175.8272.2208
417914/12/1397.67%175.0272.2209
1-1 Kyogre
418013/14/1498.27%174.1273.9210
419014/15/1298.10%175.0274.7208
1-1 Kyogre
417813/15/1398.10%174.1274.7209
417413/13/1497.96%174.1273.0210
418414/14/1297.80%175.0273.9208
1-1 Kyogre
417213/14/1397.80%174.1273.9209
416713/12/1497.66%174.1272.2210
417714/13/1297.50%175.0273.0208
1-1 Kyogre
416513/13/1397.50%174.1273.0209
417114/12/1297.20%175.0272.2208
1-1 Kyogre
415913/12/1397.19%174.1272.2209
417013/15/1297.63%174.1274.7208
416313/14/1297.33%174.1273.9208
415713/13/1297.03%174.1273.0208
415113/12/1296.73%174.1272.2208
417512/15/1598.56%173.3274.7211
416812/14/1598.25%173.3273.9211
416612/15/1498.09%173.3274.7210
416212/13/1597.95%173.3273.0211
415512/12/1597.65%173.3272.2211
416012/14/1497.79%173.3273.9210
415812/15/1397.62%173.3274.7209
415412/13/1497.49%173.3273.0210
415212/14/1397.32%173.3273.9209
414712/12/1497.19%173.3272.2210
414512/13/1397.02%173.3273.0209
413912/12/1396.72%173.3272.2209
415012/15/1297.16%173.3274.7208
414312/14/1296.86%173.3273.9208
413712/13/1296.56%173.3273.0208
413012/12/1296.26%173.3272.2208

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
418615/15/15100.00%174.8273.1210drops nothing (Premium)
417915/14/1599.69%174.8272.3210drops nothing (Premium)
417815/15/1499.52%174.8273.1209drops nothing (Premium)
417315/13/1599.38%174.8271.4210drops nothing (Premium)
417115/14/1499.22%174.8272.3209drops nothing (Premium)
416715/12/1599.08%174.8270.6210drops nothing (Premium)
416614/15/1599.52%173.9273.1210
415914/14/1599.21%173.9272.3210
416915/15/1399.05%174.8273.1208
415714/15/1499.05%173.9273.1209
416515/13/1498.91%174.8271.4209
415314/13/1598.91%173.9271.4210
416315/14/1398.74%174.8272.3208
415114/14/1498.74%173.9272.3209
415815/12/1498.61%174.8270.6209
414714/12/1598.60%173.9270.6210
416115/15/1298.57%174.8273.1207
415615/13/1398.44%174.8271.4208
415415/14/1298.27%174.8272.3207
414815/13/1297.96%174.8271.4207
414914/15/1398.57%173.9273.1208
414514/13/1498.44%173.9271.4209
414314/14/1398.27%173.9272.3208
415015/12/1398.13%174.8270.6208
413814/12/1498.13%173.9270.6209
414114/15/1298.10%173.9273.1207
413614/13/1397.96%173.9271.4208
413414/14/1297.80%173.9272.3207
412814/13/1297.49%173.9271.4207
413014/12/1397.66%173.9270.6208
414115/12/1297.66%174.8270.6207
412214/12/1297.19%173.9270.6207
414613/15/1599.04%173.1273.1210
1-1 Kyurem
2-2 Kyogre
413913/14/1598.73%173.1272.3210
1-1 Kyurem
2-2 Kyogre
413713/15/1498.57%173.1273.1209
1-1 Kyurem
2-2 Kyogre
413313/13/1598.43%173.1271.4210
1-1 Kyurem
2-2 Kyogre
413113/14/1498.26%173.1272.3209
1-1 Kyurem
2-2 Kyogre
412613/12/1598.12%173.1270.6210
1-1 Kyurem
2-2 Kyogre
412612/15/1598.56%172.3273.1210
1-1 Kyurem
2-2 Kyogre
411912/14/1598.25%172.3272.3210
1-1 Kyurem
2-2 Kyogre
412913/15/1398.10%173.1273.1208
1-1 Kyurem
2-2 Kyogre
411712/15/1498.09%172.3273.1209
1-1 Kyurem
2-2 Kyogre
412513/13/1497.96%173.1271.4209
1-1 Kyurem
2-2 Kyogre
412313/14/1397.79%173.1272.3208
1-1 Kyurem
2-2 Kyogre
411112/14/1497.79%172.3272.3209
1-1 Kyurem
2-2 Kyogre
411813/12/1497.66%173.1270.6209
1-1 Kyurem
2-2 Kyogre
412113/15/1297.62%173.1273.1207
1-1 Kyurem
2-2 Kyogre
411613/13/1397.49%173.1271.4208
1-1 Kyurem
2-2 Kyogre
411413/14/1297.32%173.1272.3207
1-1 Kyurem
2-2 Kyogre
410813/13/1297.02%173.1271.4207
1-1 Kyurem
2-2 Kyogre
411312/13/1597.95%172.3271.4210
410612/12/1597.65%172.3270.6210
410912/15/1397.62%172.3273.1208
410312/14/1397.32%172.3272.3208
410112/15/1297.15%172.3273.1207
409412/14/1296.85%172.3272.3207
410512/13/1497.48%172.3271.4209
411013/12/1397.19%173.1270.6208
409812/12/1497.18%172.3270.6209
409612/13/1397.02%172.3271.4208
408812/13/1296.55%172.3271.4207
410213/12/1296.72%173.1270.6207
409012/12/1396.72%172.3270.6208
408212/12/1296.25%172.3270.6207

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
423615/15/15100.00%175.8274.7211drops nothing (Premium)
421614/15/1599.52%175.0274.7211
422915/14/1599.69%175.8273.9211
422715/15/1499.53%175.8274.7210
422315/13/1599.38%175.8273.0211
420914/14/1599.21%175.0273.9211
420714/15/1499.05%175.0274.7210
420314/13/1598.91%175.0273.0211
422115/14/1499.22%175.8273.9210
421615/12/1599.08%175.8272.2211
421915/15/1399.05%175.8274.7209
421415/13/1498.91%175.8273.0210
420114/14/1498.74%175.0273.9210
419614/12/1598.60%175.0272.2211
419914/15/1398.58%175.0274.7209
419414/13/1498.44%175.0273.0210
419513/15/1599.04%174.1274.7211
420815/12/1498.61%175.8272.2210
418814/12/1498.13%175.0272.2210
421215/14/1398.75%175.8273.9209
421015/15/1298.58%175.8274.7208
417512/15/1598.56%173.3274.7211
420615/13/1398.44%175.8273.0209
419214/14/1398.27%175.0273.9209
419915/12/1398.14%175.8272.2209
419014/15/1298.10%175.0274.7208
418614/13/1397.97%175.0273.0209
417914/12/1397.67%175.0272.2209
420415/14/1298.27%175.8273.9208
419715/13/1297.97%175.8273.0208
418414/14/1297.80%175.0273.9208
419115/12/1297.67%175.8272.2208
417714/13/1297.50%175.0273.0208
417114/12/1297.20%175.0272.2208
418913/14/1598.73%174.1273.9211
418713/15/1498.57%174.1274.7210
418213/13/1598.43%174.1273.0211
416612/15/1498.09%173.3274.7210
416812/14/1598.25%173.3273.9211
416212/13/1597.95%173.3273.0211
418013/14/1498.27%174.1273.9210
417613/12/1598.12%174.1272.2211
417813/15/1398.10%174.1274.7209
417413/13/1497.96%174.1273.0210
416012/14/1497.79%173.3273.9210
415512/12/1597.65%173.3272.2211
415812/15/1397.62%173.3274.7209
415412/13/1497.49%173.3273.0210
417213/14/1397.80%174.1273.9209
416713/12/1497.66%174.1272.2210
417013/15/1297.63%174.1274.7208
416513/13/1397.50%174.1273.0209
415212/14/1397.32%173.3273.9209
415913/12/1397.19%174.1272.2209
414712/12/1497.19%173.3272.2210
415012/15/1297.16%173.3274.7208
414512/13/1397.02%173.3273.0209
413912/12/1396.72%173.3272.2209
416313/14/1297.33%174.1273.9208
415713/13/1297.03%174.1273.0208
414312/14/1296.86%173.3273.9208
415113/12/1296.73%174.1272.2208
413712/13/1296.56%173.3273.0208
413012/12/1296.26%173.3272.2208

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
418615/15/15100.00%174.8273.1210drops nothing (Premium)
417915/14/1599.69%174.8272.3210
416614/15/1599.52%173.9273.1210
414613/15/1599.04%173.1273.1210
417815/15/1499.52%174.8273.1209
417315/13/1599.38%174.8271.4210
417115/14/1499.22%174.8272.3209
415914/14/1599.21%173.9272.3210
416715/12/1599.08%174.8270.6210
415714/15/1499.05%173.9273.1209
416515/13/1498.91%174.8271.4209
415314/13/1598.91%173.9271.4210
415114/14/1498.74%173.9272.3209
413913/14/1598.73%173.1272.3210
415815/12/1498.61%174.8270.6209
414714/12/1598.60%173.9270.6210
413713/15/1498.57%173.1273.1209
414514/13/1498.44%173.9271.4209
413313/13/1598.43%173.1271.4210
413113/14/1498.26%173.1272.3209
413814/12/1498.13%173.9270.6209
412613/12/1598.12%173.1270.6210
412513/13/1497.96%173.1271.4209
411813/12/1497.66%173.1270.6209
416915/15/1399.05%174.8273.1208
416315/14/1398.74%174.8272.3208
414914/15/1398.57%173.9273.1208
414314/14/1398.27%173.9272.3208
412913/15/1398.10%173.1273.1208
412313/14/1397.79%173.1272.3208
416115/15/1298.57%174.8273.1207
1-0 Dialga
415615/13/1398.44%174.8271.4208
1-0 Dialga
415415/14/1298.27%174.8272.3207
1-0 Dialga
415015/12/1398.13%174.8270.6208
1-0 Dialga
414114/15/1298.10%173.9273.1207
1-0 Dialga
414815/13/1297.96%174.8271.4207
1-0 Dialga
413614/13/1397.96%173.9271.4208
1-0 Dialga
413414/14/1297.80%173.9272.3207
1-0 Dialga
414115/12/1297.66%174.8270.6207
1-0 Dialga
413014/12/1397.66%173.9270.6208
1-0 Dialga
412113/15/1297.62%173.1273.1207
1-0 Dialga
412814/13/1297.49%173.9271.4207
1-0 Dialga
411613/13/1397.49%173.1271.4208
1-0 Dialga
411413/14/1297.32%173.1272.3207
1-0 Dialga
412214/12/1297.19%173.9270.6207
1-0 Dialga
411013/12/1397.19%173.1270.6208
1-0 Dialga
410813/13/1297.02%173.1271.4207
1-0 Dialga
410213/12/1296.72%173.1270.6207
1-0 Dialga
412612/15/1598.56%172.3273.1210
411912/14/1598.25%172.3272.3210
411712/15/1498.09%172.3273.1209
411312/13/1597.95%172.3271.4210
411112/14/1497.79%172.3272.3209
410612/12/1597.65%172.3270.6210
410512/13/1497.48%172.3271.4209
409812/12/1497.18%172.3270.6209
410912/15/1397.62%172.3273.1208
410312/14/1397.32%172.3272.3208
410112/15/1297.15%172.3273.1207
409612/13/1397.02%172.3271.4208
409412/14/1296.85%172.3272.3207
409012/12/1396.72%172.3270.6208
408812/13/1296.55%172.3271.4207
408212/12/1296.25%172.3270.6207

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.