Kyogre: Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Kyogre with its standard Master League moveset. Base stats atk 270 / def 228 / hp 205.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Metagross, Lunala, Marshadow, Lugia, Metagross (Shadow), Lugia (Shadow), Necrozma (Dawn Wings), Garchomp (Shadow), Garchomp, Meloetta (Aria), Palkia, Latios (Shadow), Kyogre (Shadow), Necrozma (Dusk Mane), Gyarados (Shadow), Mewtwo (Shadow), Melmetal, Latias (Shadow), Hydreigon (Shadow), Mewtwo, Togekiss, Annihilape (Shadow), Tapu Lele, Dragonite (Shadow), Tyranitar (Shadow), Gyarados, Annihilape, Reshiram (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Dialga (Origin) 2-1, Groudon (Shadow) 0-0, Groudon (Shadow) 1-1, Groudon 0-1, Kyogre (Shadow) 0-0, Kyogre (Shadow) 2-2, Kyogre 0-0, Kyogre 1-1, Lugia 1-1, Lunala 1-1, Tapu Lele 2-2, Tyranitar (Shadow) 1-1

Vs a best-buddy meta

Gains: Groudon (Shadow) 0-0, Groudon (Shadow) 1-1, Groudon 1-1, Groudon 1-2, Ho-Oh 1-2, Kyogre (Shadow) 0-0, Kyogre (Shadow) 2-2, Latias (Shadow) 0-0, Lunala 1-1, Zygarde (Complete Forme) 1-1

Attack IVs

Attack at a perfect IV: 240.9 at L51 (best buddy), 239.5 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14238.6Dialga (Origin), Kyogre, GroudonPalkia (Origin), Lugia (Shadow), Zygarde (Complete Forme)
13237.8Dialga (Origin), Kyogre, GroudonPalkia (Origin), Metagross, Metagross (Shadow), Lugia (Shadow), Zygarde (Complete Forme), Groudon, Latias (Shadow), Hydreigon (Shadow)
12237.0Dialga (Origin), Kyogre, Latios, GroudonPalkia (Origin), Metagross, Metagross (Shadow), Lugia (Shadow), Garchomp (Shadow), Ho-Oh, Zygarde (Complete Forme), Latios (Shadow), Groudon, Latias (Shadow), Hydreigon (Shadow), Sylveon, Tyranitar (Shadow), Landorus (Therian), Ho-Oh (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
  • Zygarde (Complete Forme) 2-1 near-death win: still wins but barely survives, 27 HP left of 184 -- a perfect 15/15/15 keeps 72
13 Atk:
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
  • Latias (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 near-death win: still wins but barely survives, 27 HP left of 184 -- a perfect 15/15/15 keeps 72
12 Atk:
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
  • Kyogre (Shadow) 1-0 near-death win: still wins but barely survives, 5 HP left of 184 -- a perfect 15/15/15 keeps 51
  • Latias (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 near-death win: still wins but barely survives, 27 HP left of 184 -- a perfect 15/15/15 keeps 72

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14238.6LatiosMetagross, Metagross (Shadow), Garchomp (Shadow), Ho-Oh, Groudon, Tyranitar (Shadow), Landorus (Therian), Ho-Oh (Shadow)
13237.8Latios, Annihilape (Shadow)Metagross, Metagross (Shadow), Garchomp (Shadow), Ho-Oh, Latios (Shadow), Groudon, Sylveon, Tyranitar (Shadow), Landorus (Therian), Ho-Oh (Shadow)
12237.0Latios, Annihilape (Shadow)Metagross, Metagross (Shadow), Garchomp (Shadow), Ho-Oh, Latios (Shadow), Gyarados (Shadow), Groudon, Dialga (Shadow), Annihilape (Shadow), Sylveon, Tyranitar (Shadow), Landorus (Therian), Ho-Oh (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Zamazenta (Crowned Shield) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Zamazenta (Crowned Shield) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14240.1-Zamazenta (Crowned Shield), Palkia (Shadow), Tapu Lele
13239.2Dialga (Origin), Kyogre, GroudonZamazenta (Crowned Shield), Palkia (Shadow), Tapu Lele, Reshiram (Shadow)
12238.4Dialga (Origin), Kyogre, GroudonPalkia (Origin), Zamazenta (Crowned Shield), Palkia (Shadow), Lugia (Shadow), Zygarde (Complete Forme), Latias (Shadow), Hydreigon (Shadow), Tapu Lele, Reshiram (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Groudon 1-1 near-death win: still wins but barely survives, 2 HP left of 185 -- a perfect 15/15/15 keeps 99
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
12 Atk:
  • Groudon 1-1 near-death win: still wins but barely survives, 2 HP left of 185 -- a perfect 15/15/15 keeps 99
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14240.1Dialga (Origin), Kyogre, GroudonPalkia (Origin), Lugia (Shadow), Zygarde (Complete Forme)
13239.2Dialga (Origin), Kyogre, GroudonPalkia (Origin), Metagross, Metagross (Shadow), Lugia (Shadow), Zygarde (Complete Forme), Groudon, Latias (Shadow), Hydreigon (Shadow)
12238.4Dialga (Origin), Kyogre, Latios, GroudonPalkia (Origin), Metagross, Metagross (Shadow), Lugia (Shadow), Garchomp (Shadow), Ho-Oh, Zygarde (Complete Forme), Latios (Shadow), Groudon, Latias (Shadow), Hydreigon (Shadow), Sylveon, Tyranitar (Shadow), Landorus (Therian), Ho-Oh (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
  • Kyogre (Shadow) 1-0 near-death win: still wins but barely survives, 6 HP left of 185 -- a perfect 15/15/15 keeps 52
13 Atk:
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
  • Kyogre (Shadow) 1-0 near-death win: still wins but barely survives, 6 HP left of 185 -- a perfect 15/15/15 keeps 52
  • Latias (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
  • Kyogre (Shadow) 1-0 near-death win: still wins but barely survives, 6 HP left of 185 -- a perfect 15/15/15 keeps 52
  • Latias (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Defense IVs

Defense at a perfect IV: 205.4 at L51 (best buddy), 204.2 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14203.4Garchomp, Gholdengo
13202.5Garchomp, Gholdengo, Solgaleo
12201.7Garchomp, Gholdengo, Solgaleo
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Gholdengo 1-1 near-death win: still wins but barely survives, 5 HP left of 184 -- a perfect 15/15/15 keeps 37
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Def:
  • Gholdengo 1-1 near-death win: still wins but barely survives, 4 HP left of 184 -- a perfect 15/15/15 keeps 37
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Gholdengo 1-1 near-death win: still wins but barely survives, 4 HP left of 184 -- a perfect 15/15/15 keeps 37
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14203.4Solgaleo
13202.5Solgaleo
12201.7Solgaleo

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14204.6Annihilape
13203.7Lugia, Lugia (Shadow), Gholdengo, Annihilape
12202.9Lugia, Lugia (Shadow), Garchomp, Gholdengo, Annihilape
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Def:
  • Gholdengo 1-1 near-death win: still wins but barely survives, 6 HP left of 185 -- a perfect 15/15/15 keeps 38
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Gholdengo 1-1 near-death win: still wins but barely survives, 6 HP left of 185 -- a perfect 15/15/15 keeps 38
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14204.6Garchomp, Gholdengo
1-1 Lunala
1-2 Ho-Oh
13203.7Garchomp, Gholdengo, Solgaleo
1-1 Lunala
1-2 Ho-Oh
12202.9Garchomp, Gholdengo, Solgaleo
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Gholdengo 1-1 near-death win: still wins but barely survives, 6 HP left of 185 -- a perfect 15/15/15 keeps 38
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Def:
  • Gholdengo 1-1 near-death win: still wins but barely survives, 5 HP left of 185 -- a perfect 15/15/15 keeps 38
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Gholdengo 1-1 near-death win: still wins but barely survives, 5 HP left of 185 -- a perfect 15/15/15 keeps 38
  • Primarina 0-0 near-death win: still wins but barely survives, 11 HP left of 185 -- a perfect 15/15/15 keeps 45
  • Primarina 0-1 near-death win: still wins but barely survives, 11 HP left of 185 -- a perfect 15/15/15 keeps 45
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

HP IVs

HP at a perfect IV: 185 at L51 (best buddy), 184 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14184-
13183
12182
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 HP:
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14184-
13183
12182

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14185-
13184
12183
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Primarina 0-1 near-death win: still wins but barely survives, 12 HP left of 184 -- a perfect 15/15/15 keeps 45
12 HP:
  • Primarina 0-1 near-death win: still wins but barely survives, 11 HP left of 183 -- a perfect 15/15/15 keeps 45

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14185-
13184
12183
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Primarina 0-0 near-death win: still wins but barely survives, 12 HP left of 184 -- a perfect 15/15/15 keeps 45
  • Primarina 0-1 near-death win: still wins but barely survives, 12 HP left of 184 -- a perfect 15/15/15 keeps 45
12 HP:
  • Gyarados 0-0 near-death win: still wins but barely survives, 6 HP left of 183 -- a perfect 15/15/15 keeps 28
  • Primarina 0-0 near-death win: still wins but barely survives, 11 HP left of 183 -- a perfect 15/15/15 keeps 45
  • Primarina 0-1 near-death win: still wins but barely survives, 11 HP left of 183 -- a perfect 15/15/15 keeps 45
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
470815/15/15100.00%240.9205.4185drops nothing (Premium)
469715/15/14100.00%240.9205.4185drops nothing (Premium)
469815/14/1599.59%240.9204.6185
1-1 Lunala
1-2 Ho-Oh
468815/14/1499.59%240.9204.6185
1-1 Lunala
1-2 Ho-Oh
468915/13/1599.18%240.9203.7185
1-1 Lunala
1-2 Ho-Oh
467815/13/1499.18%240.9203.7185
1-1 Lunala
1-2 Ho-Oh
468715/15/1399.46%240.9205.4184
1-1 Lunala
1-2 Ho-Oh
467715/14/1399.05%240.9204.6184
469114/15/1599.65%240.1205.4185
468114/15/1499.65%240.1205.4185
467615/15/1298.92%240.9205.4183
466615/14/1298.51%240.9204.6183
467915/12/1598.77%240.9202.9185
466815/12/1498.77%240.9202.9185
466715/13/1398.64%240.9203.7184
465815/12/1398.23%240.9202.9184
468214/14/1599.24%240.1204.6185
467114/14/1499.24%240.1204.6185
467014/15/1399.11%240.1205.4184
467214/13/1598.83%240.1203.7185
466114/13/1498.83%240.1203.7185
465615/13/1298.10%240.9203.7183
467513/15/1599.30%239.2205.4185
466413/15/1499.30%239.2205.4185
466014/14/1398.70%240.1204.6184
465914/15/1298.57%240.1205.4183
465014/14/1298.17%240.1204.6183
464715/12/1297.70%240.9202.9183
465812/15/1598.95%238.4205.4185
464812/15/1498.95%238.4205.4185
466513/14/1598.89%239.2204.6185
465513/14/1498.89%239.2204.6185
465413/15/1398.76%239.2205.4184
465613/13/1598.48%239.2203.7185
464513/13/1498.48%239.2203.7185
466214/12/1598.42%240.1202.9185
465214/12/1498.42%240.1202.9185
465114/13/1398.29%240.1203.7184
464114/12/1397.89%240.1202.9184
464912/14/1598.54%238.4204.6185
463812/14/1498.54%238.4204.6185
463712/15/1398.41%238.4205.4184
464413/14/1398.36%239.2204.6184
463912/13/1598.13%238.4203.7185
462912/13/1498.13%238.4203.7185
464014/13/1297.76%240.1203.7183
464313/15/1298.22%239.2205.4183
462812/14/1398.01%238.4204.6184
462712/15/1297.88%238.4205.4183
463313/14/1297.82%239.2204.6183
461712/14/1297.47%238.4204.6183
464613/12/1598.07%239.2202.9185
463513/12/1498.07%239.2202.9185
463413/13/1397.95%239.2203.7184
463012/12/1597.73%238.4202.9185
461912/12/1497.73%238.4202.9185
461812/13/1397.60%238.4203.7184
462513/12/1397.54%239.2202.9184
462413/13/1297.42%239.2203.7183
463114/12/1297.35%240.1202.9183
460812/12/1397.20%238.4202.9184
460712/13/1297.07%238.4203.7183
461413/12/1297.01%239.2202.9183
459812/12/1296.67%238.4202.9183

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
465215/15/15100.00%239.5204.2184drops nothing (Premium)
464215/15/14100.00%239.5204.2184drops nothing (Premium)
463115/15/1399.46%239.5204.2183
464315/14/1599.59%239.5203.4184
463215/14/1499.59%239.5203.4184
463614/15/1599.65%238.6204.2184
462614/15/1499.65%238.6204.2184
463315/13/1599.18%239.5202.5184
462315/13/1499.18%239.5202.5184
461514/15/1399.11%238.6204.2183
462714/14/1599.24%238.6203.4184
461614/14/1499.24%238.6203.4184
462215/14/1399.05%239.5203.4183
462415/12/1598.77%239.5201.7184
461315/12/1498.77%239.5201.7184
462013/15/1599.30%237.8204.2184
460913/15/1499.30%237.8204.2184
462115/15/1298.91%239.5204.2182
461714/13/1598.83%238.6202.5184
460614/13/1498.83%238.6202.5184
459913/15/1398.76%237.8204.2183
460514/14/1398.70%238.6203.4183
461215/13/1398.64%239.5202.5183
461013/14/1598.89%237.8203.4184
460013/14/1498.89%237.8203.4184
460414/15/1298.57%238.6204.2182
460714/12/1598.42%238.6201.7184
459714/12/1498.42%238.6201.7184
459614/13/1398.29%238.6202.5183
460315/12/1398.23%239.5201.7183
460312/15/1598.95%237.0204.2184
459312/15/1498.95%237.0204.2184
461115/14/1298.51%239.5203.4182
460113/13/1598.48%237.8202.5184
459013/13/1498.48%237.8202.5184
458212/15/1398.41%237.0204.2183
458913/14/1398.35%237.8203.4183
460215/13/1298.10%239.5202.5182
458614/12/1397.88%238.6201.7183
459215/12/1297.69%239.5201.7182
459412/14/1598.54%237.0203.4184
458412/14/1498.54%237.0203.4184
458813/15/1298.22%237.8204.2182
459514/14/1298.16%238.6203.4182
459113/12/1598.07%237.8201.7184
458113/12/1498.07%237.8201.7184
458013/13/1397.95%237.8202.5183
458514/13/1297.75%238.6202.5182
457614/12/1297.35%238.6201.7182
458412/13/1598.13%237.0202.5184
457412/13/1498.13%237.0202.5184
457312/14/1398.00%237.0203.4183
457013/12/1397.54%237.8201.7183
457212/15/1297.87%237.0204.2182
457913/14/1297.81%237.8203.4182
457512/12/1597.73%237.0201.7184
456512/12/1497.73%237.0201.7184
456412/13/1397.60%237.0202.5183
456913/13/1297.41%237.8202.5182
456013/12/1297.01%237.8201.7182
455412/12/1397.19%237.0201.7183
456312/14/1297.47%237.0203.4182
455312/13/1297.07%237.0202.5182
454412/12/1296.66%237.0201.7182

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
470815/15/15100.00%240.9205.4185drops nothing (Premium)
469715/15/14100.00%240.9205.4185drops nothing (Premium)
469114/15/1599.65%240.1205.4185
468114/15/1499.65%240.1205.4185
469815/14/1599.59%240.9204.6185
468815/14/1499.59%240.9204.6185
468915/13/1599.18%240.9203.7185
467815/13/1499.18%240.9203.7185
468214/14/1599.24%240.1204.6185
467114/14/1499.24%240.1204.6185
467214/13/1598.83%240.1203.7185
466114/13/1498.83%240.1203.7185
467915/12/1598.77%240.9202.9185
466815/12/1498.77%240.9202.9185
468715/15/1399.46%240.9205.4184
467715/14/1399.05%240.9204.6184
466214/12/1598.42%240.1202.9185
465214/12/1498.42%240.1202.9185
467014/15/1399.11%240.1205.4184
467615/15/1298.92%240.9205.4183
466014/14/1398.70%240.1204.6184
466715/13/1398.64%240.9203.7184
465815/12/1398.23%240.9202.9184
465914/15/1298.57%240.1205.4183
466615/14/1298.51%240.9204.6183
465114/13/1398.29%240.1203.7184
464114/12/1397.89%240.1202.9184
465014/14/1298.17%240.1204.6183
465615/13/1298.10%240.9203.7183
464715/12/1297.70%240.9202.9183
464014/13/1297.76%240.1203.7183
463114/12/1297.35%240.1202.9183
467513/15/1599.30%239.2205.4185
466413/15/1499.30%239.2205.4185
465812/15/1598.95%238.4205.4185
464812/15/1498.95%238.4205.4185
466513/14/1598.89%239.2204.6185
465513/14/1498.89%239.2204.6185
465613/13/1598.48%239.2203.7185
464513/13/1498.48%239.2203.7185
464912/14/1598.54%238.4204.6185
463812/14/1498.54%238.4204.6185
463912/13/1598.13%238.4203.7185
462912/13/1498.13%238.4203.7185
464613/12/1598.07%239.2202.9185
463513/12/1498.07%239.2202.9185
465413/15/1398.76%239.2205.4184
464413/14/1398.36%239.2204.6184
463012/12/1597.73%238.4202.9185
461912/12/1497.73%238.4202.9185
463712/15/1398.41%238.4205.4184
464313/15/1298.22%239.2205.4183
462812/14/1398.01%238.4204.6184
463413/13/1397.95%239.2203.7184
462513/12/1397.54%239.2202.9184
462712/15/1297.88%238.4205.4183
463313/14/1297.82%239.2204.6183
461812/13/1397.60%238.4203.7184
462413/13/1297.42%239.2203.7183
460812/12/1397.20%238.4202.9184
461413/12/1297.01%239.2202.9183
461712/14/1297.47%238.4204.6183
460712/13/1297.07%238.4203.7183
459812/12/1296.67%238.4202.9183

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
465215/15/15100.00%239.5204.2184drops nothing (Premium)
464215/15/14100.00%239.5204.2184drops nothing (Premium)
463614/15/1599.65%238.6204.2184
462614/15/1499.65%238.6204.2184
464315/14/1599.59%239.5203.4184
463215/14/1499.59%239.5203.4184
463115/15/1399.46%239.5204.2183
462714/14/1599.24%238.6203.4184
461614/14/1499.24%238.6203.4184
462215/14/1399.05%239.5203.4183
463315/13/1599.18%239.5202.5184
462315/13/1499.18%239.5202.5184
461514/15/1399.11%238.6204.2183
462415/12/1598.77%239.5201.7184
461315/12/1498.77%239.5201.7184
460514/14/1398.70%238.6203.4183
462013/15/1599.30%237.8204.2184
460913/15/1499.30%237.8204.2184
461714/13/1598.83%238.6202.5184
460614/13/1498.83%238.6202.5184
461215/13/1398.64%239.5202.5183
460714/12/1598.42%238.6201.7184
459714/12/1498.42%238.6201.7184
462115/15/1298.91%239.5204.2182
461013/14/1598.89%237.8203.4184
460013/14/1498.89%237.8203.4184
459614/13/1398.29%238.6202.5183
460312/15/1598.95%237.0204.2184
459312/15/1498.95%237.0204.2184
459913/15/1398.76%237.8204.2183
460414/15/1298.57%238.6204.2182
461115/14/1298.51%239.5203.4182
458913/14/1398.35%237.8203.4183
460315/12/1398.23%239.5201.7183
459412/14/1598.54%237.0203.4184
458412/14/1498.54%237.0203.4184
460113/13/1598.48%237.8202.5184
459013/13/1498.48%237.8202.5184
458212/15/1398.41%237.0204.2183
459514/14/1298.16%238.6203.4182
460215/13/1298.10%239.5202.5182
459113/12/1598.07%237.8201.7184
458113/12/1498.07%237.8201.7184
457312/14/1398.00%237.0203.4183
458013/13/1397.95%237.8202.5183
458614/12/1397.88%238.6201.7183
458813/15/1298.22%237.8204.2182
458412/13/1598.13%237.0202.5184
457412/13/1498.13%237.0202.5184
458514/13/1297.75%238.6202.5182
457512/12/1597.73%237.0201.7184
456512/12/1497.73%237.0201.7184
459215/12/1297.69%239.5201.7182
456412/13/1397.60%237.0202.5183
457212/15/1297.87%237.0204.2182
457913/14/1297.81%237.8203.4182
457013/12/1397.54%237.8201.7183
457614/12/1297.35%238.6201.7182
456312/14/1297.47%237.0203.4182
456913/13/1297.41%237.8202.5182
455412/12/1397.19%237.0201.7183
455312/13/1297.07%237.0202.5182
456013/12/1297.01%237.8201.7182
454412/12/1296.66%237.0201.7182

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.